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[Patch Note] Update 4.5 ArcheAge: Legends Return

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Nightwish

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Последнее редактирование модератором:

Nightwish

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Locations
  • The conflict time in all zones (except Karkasse Ridgelands, Oceans, Mistmerrow, Diamond Shores, Ynystere, and Cinderstone Moor) is now 10 minutes.
  • The Hasla Rift event at the Abandoned Drill Camp has been retired. The related NPCs and workbenches have been removed.
  • A new type of treasure known as a "Mysterious Crate" has been added to all Auroria zones except Diamond Shores and Mistmerrow. This crate has a rare chance of dropping a relic which can be sold to Relic Merchants for a fine price for Charcoal Stabilizer.
  • Guards have been added to Freedom Plaza in Austera.
  • An informative popup has been added explaining item rolling rules when a player takes a portal in the Ayanad Library.
 

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Monsters and Raid Bosses
  • Removed recipes that required Faded Tokens, Arctic Earthstones, and Faded Hasla Fragments. These items can be sold at merchants or used in crafting at the Mirage Isle Salvage Forge.
  • Daruda the Watcher and Zaldrane the Enchantress got bored seeing the same scenery before their inevitable deaths, so they went on a permanent vacation. Daruda can now be found in Halcyona, while Zaldrane can be found in Sanddeep.
  • Two new challengers have approached: Tanis the Despiler in Karkasse Ridgelands and Blightshade in Rookborne Basin.
  • Two new Path of Glory quests have been added. "Defeat Tanis the Despoiler" and "Defeat Blightshade" can be auto-accepted when players participate in killing these bosses during war periods.
  • Bosses in Crimson Rift and Grimgast Rift now drop new items that can be used in crafting Cinderstone Moor and Ynystere tradepacks. How thoughtful.
  • Pre-accepted Crimson Rift and Ocleera Rift quests will be removed after the update.
  • Crimson Omens 1-3 have been collapsed into one quest.
  • Vyrava now drops new items that can be used in crafting Heedmar, Marcala, Calmlands, and Nuimari trade packs. How convenient.
  • Red Dragon and Kraken will now only spawn for a maximum of 2 hours before they tire of you weak mortals.
  • The cannons by Morpheus grant the same honor points when they are killed, and they are slightly stronger than before.
  • Sprouting Ocleera's Mark 1-3 have been collapsed into one quest. Hateful Ocleera no longer spawns.
New Event «Shadow Invasion»
  • Added new world event «Shadow Invasion»:
    • Killing a world boss now triggers a Shadow Invasion in the area of their spawn, as noted above.
  • New Militia quests are now available from the Community Center Managers in Hellswamp, Sanddeep, Halcyona, Karkasse, Windscour, Perinoor, Rookborne, and Hasla.
  • Added achievements related to the "Shadow Invasion" event.
Thunderwing Titan and Furious Thunderwing
  • Thunderwing Titan's damage value, damage type, and attack patterns have been adjusted.
  • The Chill Titan's Wings and Burning Titan's Wings have been removed. The new Fierce Titan's Wings can be acquired the same way as before, and now offer 4 attack options: Melee, Ranged, Magic, and Healing. Each mode offers special skills, including one strong skill.
  • The Furious Thunderwing Titan can drop a Strong Thunderwing Titan's Jawbone, used to craft a new set of wings known as the Furious Titan's Wings.
  • Use the Thunderwing Titan's Jawbone when summoning the Titan to spawn a Furious Thunderwing Titan, the new hard mode for the boss.
  • A new quest has been added to kill the Furious Thunderwing Titan.
  • Added new glider "Furious Titan’s Wings"
Dragon taming
  • Added the ability to raise a dragon mountable pet!
  • Added recipes for Magic Amplifiers for Dragon Summoning. Can be crafted at a Carpentry or Regal Carpentry Workbench with the Machining proficiency:
    • if the owner of the dragon does not hand over the cargo within three days, the pet will die;
    • the owner of the dragon can deliver the cargo once every 15 minutes;
    • other players can take part in raising the dragon by completing the daily quest.
  • The player raising the pet cannot use the function change faction/race.
  • Daru Priest are found in Marianople, Austera and Freedich Island.
  • With some chance, Dragon Heartshard can be obtained by defeating Red Dragon.
  • Added achievements related to obtaining mountable dragons.
  • Added gear for riding dragons.
  • Added the crafting recipe for the Eternal Flame Scroll used in Dragon Summoning. Can be crafted at a Regal Printing press with the Printing Proficiency. The scroll can be used every 30 days.
 

Nightwish

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Equipment
  • Adjusted the crafting materials required by Magnificent, Epherium, and Delphinad Equipment. Overall, the amount of Archeum, Pigments, and processed items that required Pigments has been reduced. Changed the type of Oil and Pigment required for crafting Magnificent, Epherium and Delphinad equipment.
  • The Equipment Designer's Workbench now provides Epherium and higher equipment tier recipes.
  • Crafting at the Equipment Designer's Workbench has a chance to create higher grade equipment, except Erenor Equipment.
  • Added recipes to upgrade Apprentice equipment to Illustrious Equipment in the Mirage Salvage Forge.
  • T1, T2, and T4 Obsidian can now longer be crafted. Old recipes can be found at the Mirage Salvage Forge.
  • Cloaked Magnificent equipment is now a required material for Cursed Obsidian equipment. The grade of the cloaked Magnificent item does not change the created item's grade.
  • Cloaked Spellbound Obsidian required a Cursed Obsidian item as a material.
  • Added recipes to craft Cloaked Illustrious Equipment. These can be crafted at the Soulforged Equipment Workbench in Diamond Shores for 500 Revenant Soulstones.
  • Removed Soulforged Weapons blueprints: High-tier Soulforged Weapons can now only be crafted at the Mirage Isle Salvage Forge.
  • All Illustrious gear now binds on pickup and cannot be listed on the Auction House.
  • Apprentice and Artificer equipment has been retired. Apprentice equipment can be sold to NPC merchants, and Artificer equipment can be upgraded to Illustrious at the Mirage Isle Salvage Forge.
  • Improved the statistical strength of Illustrious and Magnificent gear.
  • Removed information about equipment that can no longer be obtained from Item Encyclopedia.
  • Cloaked Illustrious gear items can now rarely be dropped from monsters in Auroria.
  • The Evernight and Daeier Necklaces can now be crafted to Rank 14, the Eternal grade.
  • Erenor cloaks can now be upgraded to the Eternal Grade through the existing synthesis method.
  • When unsealing a synthesis cloak, you can choose the type it unseals as (Windsong, Flaming Windsong, Twintail, Arrowflash, etc.). After it is unsealed, the stats on the cloaks can be changed by using rerolls or upgrading the cloak via normal means.
  • Cloaked Brimstone Obsidian items can now be recloaked using a Transmuter.
  • Added equip effects on the Erenor Shield. Physical Defense is added in each grade of power and is not added by item synthesis.
  • Improved the visual effects on Erenor Weapons.
  • Dungeon gear can now be salvaged.
 

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Upgrade and Synthesis equipment
  • Added the chance of Crystallization when trying to upgrade equipment grade.
  • Illustrious, Magnificent, Epherium, Delphinad, and Ayanad pieces of Equipment are now no longer destroyed on a Great Failure regrade result! They are instead Crystallized -- a magical stasis that prevents the item from entering severe archeum disintegration but prevents it from being empowered any further.
  • Crystallized items can continue to be used as normal items, but they can no longer be regraded. Equip them and use them to your heart's content, and even keep them to be sacrificed to an Erenor item for future upgrades.
  • If you have Anchoring Shards and Charms, you may continue to use them as normal. These items will now prevent Crystallization on these items instead of Destruction. Otherwise, they will continue to function as normal.
  • Increased overall equipment regrade rates, as noted in this article.
  • Slightly reduced the cost of regrading at all levels.
  • Increased the regrade labor cost from 10 Labor to 50 Labor.
  • The EXP amount that crafted equipment and Obsidian equipment grants to an Erenor item has been adjusted.
 

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Items
  • The ore and stone amounts dropped by the Mining Drill, Miner's Farmhouse, and Sharpwind Mining Drill have been adjusted. These items will now drop stone at a generally higher rate and ore at a generally lower rate. Mining Drill now also drops Raw Stone and Iron Ore at the same time, while the Miner's Farmhouse will drop various amounts of Raw Stone and Iron Ore depending on its stage.
  • The Soldier Rank, Knight Rank, Grand Master, and General titles have been removed from the honor shop. To get these titles, you will now need to earn Kyrios Coins from the Arena.
  • Experimental, Improved, Improved and Ultimate gliders have received additional skills.
  • Rank 7 Health & Mana drinks and food now restore a percentage of Max Health and Mana instead of a flat value.
  • Adjusted the cast time on food and drink.
    Cast time has been adjusted from 1.5 seconds to 3 seconds.
    Cooldown has been adjusted from 3 seconds to 10 seconds
    Combat no longer cancels the regeneration process.
  • The icon on Livestock Supplements has been changed.
  • The following materials have been retired from the game:
    Sunset Pearl
    Yellow Coral
    Orange Coral
    Orange Plate Coral Polyp
    Yellow Plate Coral Polyp.
  • Updated recipes that require discontinued items:
    Grand Twin Griffin Frame now requires 3 White Coral instead of Yellow Coral.
    Grand Dragon Frame now requires 3 White Coral instead of Orange Coral.
    Superior Wrathsmite Axe and Wrathsmite Axe no longer requires Sunset Pearls.
  • Revenant Soulstone's shop price has been changed from 3 silver to 50 copper.
  • Adjusted the drops that come from Copper and Silver Crates
    Slightly decreased the amount of gold dropped.
    Dramatically increased the amount of Fine Lunarite dropped.
    Crates drop Fine Fireglow Lunarite much more often.
    Increased the amount a critical success offers.
    Adjusted the item rate provided by a critical success.
  • Added a new crate, the Gold Crate. These can be acquired during Shadow Invasion events and require a crafted Gold Key to open.
  • Adjusted the recipe for the Golden Die and removed the Heroic Die from the crafting material list.
  • Adjusted the recipes for Copper and Silver Keys.
  • Added a crafting recipe for Gold Keys, which can be crafted at Handicraft or Regal Handicraft Kilns/Desks.
  • Bloodsky Essence has been retired can now be sold at NPC merchants.
  • Disabled Bloodsky Essence craft.
  • The cooldown of bound Labor Reward items that restore LP has been reduced to 1 hour.
  • Possessed Topaz and Bone Chips drops have been moved to monsters in Exeloch.
Achievements
  • Added an Ancestral Level category to the Story Quest Achievement List.
  • Adjusted the achievement to acquire the following emotes: "Theatrical Techniques: Drink," and "Theatrical Techniques: Drunk."
  • Added new "Ultimate Gear" achievements pertaining to a player's Gear Score.
 

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Lunagem
  • Tier 3 Lunagems (Glorious Lunagems) can now be crafted using Tier 2 gems and other materials.
  • Crafting Glorious Lunagems requires a Handicrafts Mastery of at least 70,000;
  • To craft Glorious Lunagems, you will need the following materials: Sunglow Lunagem of the desired type, 50 pieces of Superior Lunarite of the desired type and 30 pieces of Sturdy Ingot, as well as 1000 LP and gold coins.
  • Added new Lunagems dropped by strong raid monsters: Evenglow Lunagems.
  • Evenglow Lunagems can only be applied to Wrists;
  • Glorious Evenglow Lunagem: Trauma. Increases the duration of effects impale and stun on the 4%. Obtain from Captain Kraken;
  • Glorious Evenglow Lunagem: Nightmares. Increases the duration of effects Fear and Sleep on the 4%. Obtain from Captain Rangora or Morpheus the Forsaken;
  • Glorious Evenglow Lunagem: Stasis. Increases the duration of effects Freeze on the 4%. Obtain from Anthalon or Hanure the Hunter;
  • Glorious Evenglow Lunagem: Impact. Increases the duration of effects tripped on the 4%. Obtain from Leviathan or Red Dragon;
  • Glorious Evenglow Lunagem: Movement. Reduces the duration of effects обездвиживания и замедления на 6%. Obtain from Meina or Glenn;
  • Added new Lunagem:
  • Waveglow Lunagem: Deflection - Defense: +74.0. Placement Restriction: 2H Weapon;
  • Waveglow Lunagem: Dispersion - Magic Defense: +74.0. Placement Restriction: 2H Weapon
  • Galeglow Lunagem: Evasion Rate - Evasion Rate: +0.8%. Placement Restriction: Hands
Changes have been made to the existing Lunagems:
  • Waveglow Lunagem: Physical Defense can now be applied to all items of equipment, except for two-handed weapons ;
  • Waveglow Lunagem: Magic Defense can now be applied to all items of equipment, except for two-handed weapons ;
  • Sunglow Lunagem: Witchcraft rename to Sunglow Lunagem: Pain Harvest. This lunagem now reduces the cast time «Urgency»;
  • Sunglow Lunagem: Archery rename to Sunglow Lunagem: Blazing Arrow. This lunagem now increases the damage of the skill «Blazing Arrow»;
  • Ancient Witchcraft Lunagem now increases the duration of the effect «Безумие» ( previously increased the duration of the effect «Mitigation»);
  • Ancient Auramancy Lunagem now increases the duration of the base effect «Shrug It Off» ( previously increased the duration of the effect «Liberation»);
  • Ancient Archery Lunagem now increases the duration of the effect «Feral Mark» ( previously increased effect damage «Aura Explosion»);
  • Eternal Archery Lunagem now increases skill damage « Charged Bolt » ( previously increased skill damage «Blazing Arrow»).
  • Reduced the amount of T2 gem crafting materials. Charcoal has been reduced from 50 to 40, Anya Ingot has been reduced from 10 to 8.
 

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Quests
  • Adjusted the difficulty of the Forgotten Dream Ring and Ayanad Earring quests. The new lines are easier but offer 30-day timed versions of the items. Players who were previously on the Dream Ring or Ayanad Earring quest lines may continue the old quest without interruption to earn a permanent version of the item. To renew the 30-day version of the item, an easier version of the final quest in the line needs to be repeated.
  • All quests related to crafting Illustrious armor and weapons have been removed.
  • The "Ocleera Rift" event now takes place additionally at 3 p.m. and 15 p.m. (UTC + 3).
  • The quest "The Riven Gates" can now be completed regardless of the time of the "Ocleera Rift" event.
  • Adjusted the requirement to unlock the 5th Daily Quest from Level 50 to Level 55.
  • The "Assault on Mistmerrow" quest now grants a Kadum's Bark as a reward. The previous reward, "Crimson Watch Research Box," is no longer provided.
  • A new quest is available - "Shaping Soulstones". It can be obtained from Drillmaster Rhiona.
  • Adjusted the reward of the quest "Risk and Reward." Now instead of providing a full-kit design, it will provide a normal design & construction materials.
  • The quests, "More Than Just a Stone," and "Hereafter Stones," now ask the player to "collect 1 Bound Hereafter Stone."
  • "The Cursed Towers" quest is now a daily quest instead of a repeated quest.
 

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Pets & Transport
  • Adjusted the way Ship Collision Attack is displayed on item tooltips.
    Cars and Steambikes now have a new skill called "Upright Vehicle." Use in the case of mad stunt skillz gone wrong.
    If a Rampage series vehicle lands on the same side twice in a row using "Might of the Boar," the third use will always flip to the opposite side.
  • When using the "Seawhip Speedboat's" - Speedboat Jump skill quickly, the third turn will direct the speedboat in the opposite direction.
  • Increased the accuracy of Collision Area decision-making formulas.
  • All pets and mounts can now be used at level 1. Fly free!
  • Adjusted the swim speed of mounts. Donkeys and horses now swim at 3 m/s, while all other mounts swim at 1.9 m/s.
  • The Harpoon Launcher can now be regraded.
  • Added the ability to paint Zephyr Sail of the Peaceful Lute.
  • Collision Attack Turtlecraft Oar reduced to 271.
  • The Sovereign's Wyvern is now acquired at level 1. It will never fall when receiving damage while airborne. Skills no longer consume Bloodsky Essence. Volcanic Breath now functions the same as a Dragon mount -- It can hold up to 3 charges, a charge takes 8 hours to build, skill cooldown is 30 seconds.
  • Mistmerrow can no longer summon both a battle and a mount at the same time.
 

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Craft
  • Crafting materials, plants, and potions now stack up to 1000.
  • Bound crafting materials can now stack up to 1000.
  • Copper Keys now require 18 Copper Ingots to craft.
  • Silver Keys now require 8 Silver Ingots and 5 Copper Keys.
  • The count of keys produced remains the same.
  • Added a crafting recipe for Gold Keys, which can be crafted at Handicraft or Regal Handicraft Kilns/Desks.
  • Added a new crate, the Gold Crate. These can be acquired during Shadow Invasion events and require a crafted Gold Key to open.
The Crafting Request Board!
  • Craftsmen and buyers alike will find the new Crafting Request system to fulfill their desires! Officially ask others to craft items for you in a secure trading system, and benefit from both money and skill improvements.
  • As a buyer, you can now add in a crafting request for an item from any Community Center Crafting Request workbench, or by pressing the "Crafting Request" button in the folio on the item you desire. You can post how much you're willing to pay, and provide both materials or the item that needs to be upcrafted..
  • As a craftsman, you can view all listed postings and find ones which you can complete at your skill level. Then, simply volunteer your time and services to be immediately paid and gain proficiency in your trade. They provide the mats, you provide the labor!
  • The request system works with creating new items, upcrafting existing items, or dismantling items you no longer desire. So feel secure that your Celestial Katana isn't going to get ripped off by a rando anymore.
 

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Other
Trade
  • Changed the amount of materials needed to craft Specialty Tradegoods.
  • Added Specialty Workbenches in Aegis Island and Reedwind.

Fishing
  • The family fishing quest is no longer available.
  • Rainbow Chum is no longer used: the item can be sold to merchants for 5 gold.
Construction
  • Streetlamps and streetlights can be set to always on. Let the night shine bright again!
  • Added additional information to furniture tooltips that offer the "Clear Mind" buff.
  • Added 12 new furniture items -- 6 Dwarven furniture items and 6 Warborn furniture items. Samples are available for view on Mirage Isle.
Territory Statue
  • Adjusted the way the faction statue is built. To complete the statue, it now requires an offering. Players must offer cargo to the statue to receive a faction token and honor points. Players will no longer use Worship Tokens on the statues. Faction statues now expire after 2 weeks.
  • Added new quests to guide players on how to construct Faction Statues. They are available from the Faction Representatives in the base.
Player interaction
  • Non-Raid General players can now set the raid's auto-invite.
  • Raid Recruitment UI now has a selection for Furious Thunderwing Titan.
  • Guild leaders who have won a siege scroll bid can no longer do the following: Delegate the Guild Leader position, disband the guild, request Guild Immigration, become a pirate. (Pirates can still not bid on siege scrolls, to be clear.)
  • Juror names are now hidden during a trial. A juror cannot be targeted or right-clicked. Juror names will be protected on Say and Trial chat to allow communication. Characters on a Jury will be barred from all chats except Say and Trial chat for the duration of the trial.
  • Player Nation rejoin cooldown has been adjusted from 3 days to 10 days. After leaving the nation, days are counted from the last day a player joined the nation.
  • Players may now enter arenas as many times per day as they wish, even after using their daily entries. However, matches after the Daily Entry limit will no longer distribute rewards unless a Bruiser's Badge is used. The more entries that are done per day, the more Bruiser's Badges they will cost. Daily Entries and Daily Entry Refill Counts are reset each day at server reset.
Auction House
  • Added the ability to buy and sell partial when bidding on the auction.
  • When placing a lot at the auction, the seller can choose the mode of wholesale or partial (if the number of items exceeds one piece) sale.
  • The seller can set the minimum count of items available for a partial purchase.
  • The Auction House has new icons that explain Listing Fee and Trade fee. There is also helpful text explaining what can reduce the Trade Fee.
  • You may now search by Ancestral Level in the Auction House.
  • Players can now double-click to purchase an item in the Auction House.
  • Receiving a payment via mail no longer consumes labor for Commerce.
 

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Improving Characters
  • Skillsets for newly created characters now unlock at Level 7 and Level 15.
  • Characters now gain 2 Skill Points every 2 levels, totaling 28 skill points.
  • Core statistics have been adjusted as follows (taken from a level 55 character):
  • Strength per point --0.2 DPS, 0.020% Parry (up from 0.006%), no longer provides shield block, 0.013% Melee Accuracy (up from 0.012%), 0.027% Melee Critical Rate (up from 0).
  • Agility per point -- 0.2 DPS, 0.01% Evasion, 0.013% Ranged Accuracy (up from 0.012%), no longer provides Melee Critical Rate, 0.027% Ranged Accuracy (up from 0.013%).
  • Stamina per point -- No longer provides parry, 0.016% Shield Block (up from 0), 12 health, 0.2 Health Regen (up from 0).
  • Intelligence per point -- 0.2 DPS, 0.01% Evasion, 12 Mana, 0.013% Magic Accuracy (up from 0.012%), 0.03% Magic Critical Rate.
  • Spirit per point -- 0.2 DPS, 0.020% Parry (up from 0), 1 Magic Defense, no longer provides Melee Accuracy, no longer provides Ranged Accuracy, 0.013% Magic Accuracy (up from 0.012%), 0.03% Critical Heal Rate, no longer provides Health Regen, 0.2 Mana Regen.
  • You can now save your custom statistics with a Saving Pendant (formerly a Skillsaver Pendant.) Changing classes will also change your stats, allowing you to save different builds.
  • A Migration Scale is now required to reset migrated stats.
  • Migration Scalpel is no longer used: existing items can be converted to Migration Scale at a rate of 1 to 2.
  • Customized stats are not applied when a player is in Balanced Arena or in a Transformed state.
  • Further reduced the damage dealt from higher level characters onto lower level characters in conflict zones on Nuia and Haranya.
  • The Level Gap Damage Adjustement system is no longer applied during War time.
  • Characters can no longer be deleted if they are a member of a player nation.
  • Mana regen interval has been adjusted to 2 seconds.
  • Added an armor swap cooldown of 1 second to prevent rapid changing of armor.
  • Added 3 new male hairstyles and 3 new female hairstyles.
  • Added 5 new facial beardstyles for male Dwarves.
 

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Skills
General
  • Adjusted the names and functionality of specific debuffs:
    • Freeze is now called Frostbite.
    • Deep Freeze is now called Freeze.
    • All debuffs that slow a target's move speed are called Slow.
    • Bleeding is now considered Melee Damage (previously was Magic Damage) and cannot be evaded, parried, or blocked.
    • Players can no longer turn while they are Snared.
  • Debuffs have been adjusted to fade off in 30 seconds. Repeated debuffs will decrease their duration: Rank 2 will cause a 25% penalty, Rank 3 will cause a 50% penalty, and Rank 4 will provide debuff immunity.
  • Added an immunity rule for fixed area debuffs: After getting a debuff that stays fixed in a location, players gain a 3 second immunity to the same type of debuff. Relevant to: Frigid Tracks, Mist Bubble Trap, Cursed Thorn.
  • Added the target option to the aforementioned AoE immunity rule: If the skill directly grants a debuff to multiple targets, the targets gain the immunity to the same type of debuff. Relevant to: Basic/Flame Hell Spear, Basic/Mist/Stone Banshee Wail.
  • Added an Invincibility Limit rule: When Invincibility is triggered, a new Invincibility Prevention debuff begins and lasts 15 seconds. While this buff is active, the character cannot receive any other Invincibility buff and cannot use any skill that grants Invincibility/Immunity.
  • AoE debuffs can now affect up to 8 targets. Other AoE skills max target number has been adjusted.

A few notes before we begin:

1: All skills are shown at Ancestral level 7.
2: For active skills, only changed/added/removed effects are shown.
3: Due to the large amount of changes to each tree’s passives, complete passive tooltips have been included.

Universal Skill Changes
1. Two passives in each skill tree are now part of that tree’s Abyssal skills. They cannot be accessed unless you choose that tree to be your Abyssal skill tree.

2. The passives that generate Abyssal Charges (such as Indomitable Rage for Defense, or Gleeful Destruction for Occultism) now grant small amounts of charge for every non-abyssal skill used. Some skills are worth more Abyssal Charge than others.

3. Rising Hatred (the abyssal skill that increases your max charges to 6) no longer costs Abyssal Charges to cast. However, it also no longer doubles your Abyssal Charge generation

4. Electric Shock no longer grants immunity when it expires. (The only exception is the Greater Electric Shock effect from Lightning Meteor Strike.)

5. Snare effects now prevent the target from turning their character for the duration.

6. Petrify, Telekinesis, Bubble Trap, Deep Freeze, and Frozen Solid are all now classified as “Confinement” effects.

7. Skills that have already been used and are currently on cooldown are now referred to as “active cooldowns.” There are a number of new effects that only interact with active cooldowns.
 

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Battlerage

Triple Slash (Basic)
Mana Cost: 9/9/12 -> 12/12/24
Effect Range: 0m/0m/2m
Damage: 130/130/160% -> 140/140/200% Melee Attack

  • Effect Changed: 3rd attack deals +20% more damage and affects all enemies within a 3m radius of the primary target. (Previously dealt +30% damage.)
  • Effect Removed: No longer automatically inflicts Shaken on 1st attack.
  • Combo Changed: On 1st attack, Snared targets are Shaken. (Previously Tripped Snared targets.)

Triple Slash (Lightning)
Mana Cost: 9/9/9 -> 9/9/14
Damage: 110/110/140% -> 110/110/120% Melee Attack

  • Effect Changed: 3rd attack deals +20% more damage and affects all enemies within a 3m radius of the primary target. (Previously dealt +30% damage.)
  • Effect Removed: No longer automatically inflicts Shaken on 1st attack.
  • Combo Changed: On 1st attack, Snared targets are Shaken. (Previously Tripped Snared targets.)

Triple Slash (Quake)
Mana Cost: 12/12/12
Damage: 260/260/290% -> 250/250/290% Melee Attack

  • Effect Changed: 3rd attack deals +20% more damage to all affected enemies. (Previously dealt +30% damage.)
  • Effect Removed: No longer automatically inflicts Shaken on 1st attack.
  • Combo Changed: On 1st attack, Snared targets are Shaken. (Previously tripped snared targets.)

Charge
Mana Cost: 155 -> 62
Damage: 283 + 200% -> 538 + 100% Melee Attack

  • Effect Changed: Inflicts snare for 5 sec. (Previously 3.5 sec.)
  • Combo added: Trips Stunned Targets for 2.5 sec.

Battle Focus
Mana Cost: 118 -> 54
Lv Req: 45 -> 10

  • Effect Removed: No longer decreases Battlerage Cooldowns or Mana Costs.

Whirlwind Slash
Mana Cost: 315/315/315 -> 132/147/162
Damage: 518+100%/576+120%/633+140% -> 483+200%/537+240%/591+300% Melee Attack
Lv Req: 10 -> 15

  • Combo Added: 3rd attack deals +52% additional damage to stunned targets.
  • Combo Added: Deals +33% additional damage to Bleeding Targets
  • Combo Changed: Trips Slowed targets for 3.5 sec. (Previously 3 sec.)
  • Combo Removed: No longer gains +30% increased Trip duration on Enervated targets.
  • Combo Removed: No longer deals +12% additional damage to Shaken Targets.

Sunder Earth
Mana Cost: 418 -> 209
Damage: 288+300% -> 766+400% Melee Attack
Cast Time: 1 sec -> 0.5 sec
Cooldown: 21 sec -> 16 sec
Lv Req: 15 -> 20

  • Effect removed: No longer slows enemies -60% for 3 sec.
  • Combo Added: deals +33% additional damage to Bleeding targets.
  • Combo Changed: Deals +58% additional Damage to Tripped targets. (Previously +47%.)

Frenzy
Mana Cost: 295 -> 110
Lv Req: 40 -> 25

  • Effect Added: Immune to Push effects.
  • Effect Added: This skill does not trigger a Global Cooldown.
  • Effect Changed: +80 Melee Attack whenever damage is received. (Previously +40 to both Melee and Magic Attack.)
  • Effect Changed: Reduces Physical and Magic Defense each time you damage an enemy. (Previously only Physical Defense.)
  • Effect Changed: Reduces Battlerage Mana Costs -70%. (Previously -50%)
  • Effect Removed: No longer Stuns the caster when Frenzy expires.

Precision Strike (Basic)
Mana Cost: 157 -> 94
Damage: 864+360% -> 720+360% Melee Attack
Lv Req: 35 -> 30

Precision Strike (Gale)
Mana Cost: 157 -> 94
Damage: 864+360% -> 720+360% Melee Attack

Precision Strike (Wave)
Mana Cost: 157 -> 94
Damage: 864+360% -> 720+360% Melee Attack

Tiger Strike (Basic)
Mana Cost: 302 -> 183
Range: 20m -> 18m
Damage: 720+280% -> 668+130% Melee Attack
Lv Req: 50 -> 35

  • Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
  • Combo Added: Snares Slowed targets for 5 sec.
  • Combo Added: Trips Impaled Targets for 3 sec.
  • Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
  • Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.

Tiger Strike (Lightning)
Mana Cost: 302 -> 183
Damage: 461+180% -> 445+80% Melee Attack

  • Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
  • Combo Added: Snares Slowed targets for 5 sec.
  • Combo Added: Trips Impaled Targets for 3 sec.
  • Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
  • Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.

Tiger Strike (Life)
Mana Cost: 302 -> 183
Range: 20m -> 18m
Damage: 720+280% -> 668+130% Melee Attack

  • Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
  • Effect Changed: Grants 1 sec of immunity to disabling effects for each target hit. (Previously granted immunity during the attack animation.)
  • Combo Added: Snares Slowed targets for 5 sec.
  • Combo Added: Trips Impaled Targets for 3 sec.
  • Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
  • Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.
 
Последнее редактирование модератором:

Nightwish

Well-known member
Команда форума
Игровой Эксперт
Bondbreaker
Mana Cost: 23 -> 88
Cooldown: 24 -> 18
Lv Req: 30 -> 40

  • Effect Changed: Removes Snare effects from the caster. Can only be used while under the effects of Snare. (Previously removed Snare and Slow effects and granted immunity for 5 sec.)

Terrifying Roar
Mana Cost: 142 -> 69
Lv Req: 25 -> 45

  • Effect Changed: This skill has a reduced Global Cooldown. (Previously did not trigger a Global Cooldown.)
  • Combo Added: Feared targets are Tripped for 3 sec.

Skill Added: Hammer Toss
Mana Cost: 188
Range: 15m
Damage: 686+209% Melee Attack
Cast Time: Instant
Cooldown: 42 sec
Lv Req: 50

Hurls a heavy, slow-moving hammer at an enemy’s location, dealing [damage] Melee Damage.
Inflicts Stun on the primary target, disabling all skills for 2.5 sec, and knocks back all enemies within 3m of them.

  • Combo Effect: Deals an additional +44% damage to Slowed targets.

Behind Enemy Lines
Mana Cost: 315 -> 157
Range: 8-20m -> 6-20m
Damage: 576+400% -> 576+110% Melee Attack

  • Effect Changed: Inflicts Shaken on affected enemies. (Previously Snared enemies.)
  • Effect Removed: No longer cancels all Bubble Trap, Petrify, and Telekinesis effects.
  • Combo Added: Sleeping targets are Tripped for 3 sec.

Deadly Duelist (2pt Passive)
Increases Melee Critical Rate +9%

Deflect and Retaliate (4pt Passive)
Whenever you have dual weapons equipped, your Parry Rate also applies to ranged attacks.
Each successful parry resets the active Cooldown on all Battlerage attack skills.
This ability has a 12 sec Cooldown once triggered.

Attack Speed Training (6pt Passive)
Gain one tack of Delirium for each Battlerage attack that successfully hits an enemy. (Note: this means a max of one stack per skill. Previously granted 1 stack for each enemy hit by a Battlerage critical strike.)

Delirium

  • Increases Melee Critical Damage +5% per stack.
  • Increases Attack Speed +30 per stack.
  • Lasts 9 sec.
  • Stacks up to 5 times.

Warrior’s Strength (8pt Passive)
Increases Strength +12%

Puncture (10pt Passive)
Your Melee Critical Strikes inflict Puncture on the enemy, reducing their Physical Defense -3000 for 5 sec. (Previously 2000.)

Soulbound Blades (Abyssal Skill)
Damage: 302+202% -> 370+202%
Cooldown: 4 sec -> 14 sec

  • Effect Added: At Rank 2, this skill inflicts 20 stacks of defense reduction on the primary target.

Swordfall (Abyssal Skill)
Range: Caster Only -> 10m
Cooldown: 14 sec -> 22 sec

  • Effect Changed: Instead of appearing in front of the caster, the AoE is now centered on the primary target and tracks them during channeling.

Reckless Charge (Abyssal Passive)
Using Charge, Tiger Strike, or Behind Enemy Lines grants you the Reckless Charge buff, increasing your Physical Damage Reduction +15% and reducing Shackle duration -40% for 4 sec. (Previously reduced duration of Shackle, Slow, Snare, and Impale -35%)

Weapons Master (Abyssal Passive)
Increases Melee Skill Damage +10%

Skill Removed: Lasso
(Moved to Defense.)
 

Nightwish

Well-known member
Команда форума
Игровой Эксперт
Defense

Shield Slam (Basic)
Mana Cost: 138 -> 114
Damage: 576+130% -> 863+90% Melee Attack

  • Effect Added: Grants the caster +20% Block Rate for 3 sec.
  • Effect Removed: No longer Stuns the target.
  • Combo Changed: Snared Targets are Staggered for 0.3 sec. (Previously dealt +31% dmg to Snared targets.)
  • Combo Removed: No longer deals +61% additional damage while using Spell Shield.

Shield Slam (Gale)
Mana Cost: 138 -> 91
Damage: 461+50% -> 668+70% Melee Attack

  • Combo Removed: No longer deals +31% additional damage to Snared targets.
  • Combo Removed: No longer deals +61% additional damage while using Spell Shield.

Shield Slam (Quake)
Mana Cost: 138 ->228
Damage: 576+130% -> 863+90% Melee Attack

  • Effect Changed: Staggers affected enemies, disabling movement and skill use for 1 sec and interrupting all Cast Time and Channeled skills. (Previously stunned affected enemies for 2.6 sec.)
  • Combo Removed: No longer deals +31% additional damage to Snared targets.
  • Combo Removed: No longer deals +61% additional damage while using Spell Shield.

Toughen
Mana Cost: 108 -> 73
Duration: 20 sec -> 10 sec
Lv Req: 20 -> 3

  • Effect Changed: Grants +5 Continuous Health Regen, with an additional amount based on Stamina. (Previously granted a flat +120 Continuous Health Regen.)
  • Effect Added: This skill does not trigger a Global Cooldown.
  • Combo Removed: No longer gains +33% effectiveness from Bear’s Vigor.

Bull Rush
Mana Cost: 197 -> 100
Damage: 720+130% -> 736+140% Melee Attack

  • Effect Changed: Inflicts Shackle for 5.7 sec. (Previously Silence for 5.8 sec)
  • Combo Changed: Stunned targets are tripped for 3.9 sec. (Previously 4 sec.)
  • Combo Removed: No longer deals +42% additional damage to stunned targets.
  • Combo Removed: No longer deals +68% additional damage while using Spell Shield.

Boastful Roar
Mana Cost: 78 -> 28

Skill Added: Lasso
Mana Cost: 29
Range: 20m
Cast Time: 0.2 sec
Cooldown: 30 sec

Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 sec.
Pulled enemies are Staggered, disabling movement and skill use for 0.5sec and interrupting all Cast Time and Channeled skills.

Redoubt (Basic)
Mana Cost: 144 -> 71
Duration: 20 sec -> 15 sec
Lv Req: 30 -> 25

  • Effect Added: This effect cannot be stolen or removed by enemies.
  • Effect Added: This skill doesn’t trigger a Global Cooldown.
  • Effect Change: Increases Block Rate +20% for the duration. (Previously +38%.)
  • Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
  • Effect Removed: No longer prevents the caster from being Pushed.

Redoubt (Gale)
Mana Cost: 144 -> 71
Duration: 6 sec -> 4 sec

  • Effect Added: This effect cannot be stolen or removed by enemies.
  • Effect Added: This skill doesn’t trigger a Global Cooldown.
  • Effect Change: Increases Block Rate +20% for the duration. (Previously +38%.)
  • Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
  • Effect Removed: No longer prevents the caster from being Pushed.

Redoubt (Life)
Mana Cost: 144 -> 71
Duration: 20 sec -> 15 sec

  • Effect Added: This skill doesn’t trigger a Global Cooldown.
  • Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
  • Effect Removed: No longer prevents the caster from being Pushed.

Mocking Howl
Mana Cost: 118 -> 55

Refreshment
Mana Cost: 157 -> 110
Cooldown: 8 sec -> 30 sec
Duration: 30 min -> 1 min
Lv Req: 5 -> 35

  • Effect Changed: Increases Max Health +20% for 1 min. (Previously increased by a flat amount for 30 min.)
  • Effect Changed: Grants 50% of received damage as Mettle. (Previously 10%.)
  • Effect Added: This skill does not trigger a Global Cooldown
  • Effect Added: Grants immunity to Impale for the duration.
  • Effect Added: Requires a shield to use.
  • Effect Added: This effect cannot be stolen or removed by enemies.
  • Combo Removed: No longer gains +20% effectiveness while using Bear’s Vigor.


Skill Added: Retribution
Mana Cost: 97
Range: Caster Only
Damage: 547 + 30% Melee Attack
Cast Time: Instant
Cooldown: 30 sec
Lv Req: 40

For 10 sec, whenever you receive damage from a direct attack, you deal [damage] Melee Damage to all enemies within an 8m radius.
(This skill is not triggered by debuffs that deal damage over time.)
This skill does not trigger a Global Cooldown.

Revitalizing Cheer
Mana Cost: 94 -> 76
Healing: 576+100% -> 557+100% Healing Power
Lv Req: 25 -> 45

  • Effect Changed: Removes Stun when cast. (Previously removed one random debuff.)
 

Nightwish

Well-known member
Команда форума
Игровой Эксперт
Imprison (Basic)
Mana Cost: 328 -> 159

Imprison (Mist)
Mana Cost: 328 -> 159

Imprison (Wave)
Mana Cost: 328 -> 159

Invincibility
Mana Cost: 433 -> 71
Cooldown: 1 min 4 sec
Duration: 9 sec -> 6 sec

  • Effect Added: Players cannot become invincible again for 15 sec after benefiting from this skill.

Supplemental Block (2pt Passive)
Increase Block Rate +15% for 5 sec after a successful block.

Spry Fortress (4pt Passive)
Decreases Stun and Impale duration -20%.

Bear’s Vigor (6pt Passive)
Grants 10% of received damage as stacks of Mettle.

Guardian (8pt Passive)
Permanently increases your generated Aggro +150%.

Shield Mastery (10pt Passive)
Whenever you block an attack, decrease received physical damage -30% for 3 sec.
This ability has a 20 sec Cooldown once triggered.

Shield Throw (Abyssal Skill)
Effect Added: Shackles the primary target for 3 sec.
Effect Changed: Hits up to 3 targets at Rank 1, and 6 at Rank 2. (Previously 1 and 4.)
Effect Removed: No longer gains +100% Crit Rate.

Cruel Binding (Abyssal Skill)
Mana Cost: 78 -> 0
Cooldown: 24 sec -> 48 sec

  • Effect Changed: Duration range now 8-16 sec. (Previously 4-10 sec.)

Ursine Roar (Abyssal Passive)
Decreases the Cooldown of Defense skills -20% while under the effects of Mettle.

Shield of Steel (Abyssal Passive)
Increases Physical Defense +6%.
Whenever you receive physical damage, you gain a stack of Shield of Steel, increasing your physical defense +300 for 5 sec. Stacks up to 5 times.

Skill Removed: Fortress
(Changed and moved to Auramancy.)

Skill Removed: Ollo’s Hammer
(Changed and moved to Battlerage.)
 

Nightwish

Well-known member
Команда форума
Игровой Эксперт
Occultism

Mana Stars (Basic)
Damage: 50% -> 45% Magic Attack
  • Effect Change: Each Mana Star inflicts Fetter on the target, reducing their Skill Damage and Healing Effectiveness -1% per stack. (Previously reduced Skill Damage and Move Speed.)
  • Effect Added: At 15 stacks Fetter triggers Deathmark, reducing the target’s Skill Damage and Healing Effectiveness -15% for 7 sec.

Mana Stars (Wave)
Damage: 50% -> 45% Magic Attack

  • Effect Change: Each consecutive Mana Star increases the caster’s Move Speed +1%, up to a max of +10%. (Previously 2% and 20%.)
  • Effect Change: Each Mana Star inflicts Fetter on the target, reducing their Skill Damage and Healing Effectiveness -1% per stack. (Previously reduced Skill Damage and Move Speed.)
  • Effect Added: At 15 stacks Fetter triggers Deathmark, reducing the target’s Skill Damage and Healing Effectiveness -15% for 7 sec.

Mana Stars (Quake)
Damage: 50% -> 45% Magic Attack

  • Effect Change: Each Mana Star inflicts Fetter on all affected enemies, reducing their Skill Damage and Healing Effectiveness -1% per stack and Move Speed -2% per stack. (Note: Unlike Basic and Wave Mana Stars, this skill gained an effect for Fetter instead of swapping one.)
  • Effect Added: At 15 stacks Fetter triggers Deathmark, reducing affected enemies’ Skill Damage and Healing Effectiveness -15% for 7 sec.

Crippling Mire
Mana Cost: 355 -> 195
Damage: 1440+400% -> 1425+300% Magic Attack
Duration: 4 sec -> 4.5 sec
Lv Req: 25 -> 3

  • Effect Added: This skill targets additional nearby enemies as it levels up. (Note: No longer needs a passive to hit multiple enemies. At Rank 4, this skill now has 4 beams.)
  • Combo Changed: Targets under the effects of Deathmark are stunned when this skill ends. (Previously Stunned Distressed targets.)
  • Combo Removed: No longer deals +30% additional damage to poisoned targets.

Skill Added: Play Dead
Mana Cost: 25
Range: Caster Only
Cast Time: Channeling
Cooldown: 40 sec
Lv Req: 10

  • Fall prone for up to 8 sec, tricking monsters into stopping combat and temporarily escaping enemy targeting in PvP.
  • Spell ends early if channeling is canceled or the caster moves.
  • This skill does not trigger a Global Cooldown.
  • Combo Effect: Trigger’s Death’s Vengeance when used, but reduces the damage and Stun duration -50%.

Absorb Lifeforce
Mana Cost: 473 -> 220
Range: 20m -> 10m
Damage: 1152+350% -> 1641+480% Magic Attack
Cast Time: Channeled -> Instant

  • Effect Added: Counts as an ongoing spell. If the Target moves more than 20m away from you the spell ends early, stunning them for 3 sec.
  • Effect Removed: No longer deals +150% damage to pets.
  • (Note: This skill now counts as an attack, rather than a damaging debuff.)
  • Combo Added: When cast while under the effects of Blessing, heals allies within 10m instead of the caster.
  • Combo Removed: No longer deals +46% additional damage to Stunned targets.
  • Combo Removed: No longer receives decreased casting time from Burning Brand.

Skill Added: Shadow Step
Mana Cost: 29
Range: 18m
Cast Time: Instant
Cooldown: 30 sec

Teleports the caster directly behind an ally or enemy.
Does not allow the caster to pass through obstacles.
This skill has a reduced Global Cooldown.

Skill Added: Boneyard
Mana Cost: 142
Range: 20m
Effect Range: 5m
Damage: 518+100% Magic Attack
Lv Req: 25

Deals Magic Damage to the primary target and all surrounding enemies in a 5m radius, trapping them in a Bone Prison for up to 10 sec.

Deals Magic Damage to the primary target and all surrounding enemies in a 5m radius, trapping them in a Bone Prison for up to 10 sec. Staggers all affected enemies, briefly disabling movement and skill use and canceling all cast time and channeled skills.
The bone prison disappears in 10 sec if not destroyed.

Summon Crows
Mana Cost: 631 -> 356
Damage: 576+200% -> 1303+250% Magic Attack

  • Effect Added: Affects stealthed targets up to 20m away.
  • Combo Removed: No longer inflicts Poison on Impaled targets.

Hell Spear (Basic)
Mana Cost: 710 -> 472
Damage: 864+279% -> 1726+150% Magic Damage

  • Combo Removed: No longer deals +48% additional damage to Impaled targets.

Hell Spear (Mist)
Mana Cost: 528 -> 236
Damage: 864+279% -> 1726+150% Magic Damage

  • Combo Removed: No longer deals +48% additional damage to Impaled targets.

Hell Spear (Flame)
Mana Cost: 710 -> 472
Damage: 1440+469% -> 2867+253% Magic Damage

  • Effect Added: Grants affected enemies temporary Impale Immunity when the Impale effect expires.
  • Combo Removed: No longer deals +48% additional damage to Impaled targets.
 

Nightwish

Well-known member
Команда форума
Игровой Эксперт
Skill Added: Pain Harvest
Mana Cost: 71
Range: Caster Only
Cast Time: 3 sec
Duration: 1 min
Lev Req: 40

Each Critical Strike you receive decreases active Occultism Cooldowns -1 sec.

  • Combo Effect: Has no cast time when poisoned.

(Note: This skill works with crits from DoT effects like poison, bleed, shock, etc.)

Skill Added: Shadow Vortex
Mana Cost: 302
Range: 20m
Effect Range: 7m
Cast Time: 1 sec
Cooldown: 1 min

Summons swirling shadows at the target location for 10 sec, continually drawing enemies towards the center.

Summon Wraith (Basic)
Mana Cost: 1025 -> 686
Damage: 288+140% -> 835+70% Magic Attack

Summon Wraith (Mist)
Mana Cost: 1025 -> 686
Damage: 576+240% Magic Attack -> No Damage

  • Effect Changed: Cannot be used in conjunction with Fiend’s Knell or Mist Banshee Wail. (Previously only couldn’t be used with Mist Banshee Wail)
  • Effect Removed: No longer deals damage when summoned.

Summon Wraith (Stone)
Mana Cost: 1025 -> 686

Death’s Vengeance
Mana Cost: 1183 -> 394
Damage: 2016+300% -> 1440+120% Magic Attack

  • Effect Added: Stuns affected enemies for 6 sec.
  • Effect Added: Grants affected enemies temporary Death’s Vengeance Immunity once the Stun effect ends.
  • Effect Removed: No longer causes affected enemies to explode if killed.

Traumatize (2pt Passive)
Increases duration of Impale and Stun effects +20%.

Inevitability (4pt Passive)
Impale and Stun effects caused by Occultism skills never miss.

Burning Brand (6pt Passive)
Grants a stack of Burning Brand for each enemy hit by Hell Spear, Summon Crows, Boneyard, or the secondary beams of Crippling Mire.

Burning Brand:

  • Decreases Occultism Skill Cooldowns -1% per stack.
  • Lasts 6 sec.
  • Stacks up to 15 times.
  • Triggers Deathmark Aura at 15 stacks.

Deathmark Aura:

  • Decreases Occultism Skill Cooldowns -15%.
  • Reduces enemies’ Skill Damage and Healing Effectiveness -15% in an 8m radius.
  • Lasts 12 sec.
  • Prevents gaining stacks of Burning Brand for the duration.

Unnatural Speed (8pt Passive)
Decreases Cast Time -2%.
Increases Attack Speed +40.

Reprisal (10pt Passive)
Each Critical Strike you receive increases Melee, Ranged, and Magic Critical Rates +2% for 4 sec. This effect stacks up to 10 times.

Cursed Thorns (Abyssal Skill)
Mana Cost: 59 -> 0
Damage: 346+140% -> 238+60% Magic Attack
Duration: 9/15 sec -> 7/10 sec
Cast Time: 1 sec -> Instant
Cooldown: 12 sec -> 36 sec

  • Effect Changed: Seeds Impale nearby enemies when they burst, dealing Magic Damage and inflicting Impale for 1.5 sec. (Previously inflicted Slow, and left AoE patches that damaged and slowed enemies.)

(Editor’s Note: It was fun while it lasted, boys.)

Critical Failure (Abyssal Passive)
Impales enemies when they miss you with an attack.
This effect can’t hit the same target more than once every 12 sec.

Death’s Beckoning (Abyssal Passive)
Every time an enemy is damaged by Crippling Mire or Absorb Lifeforce, active Occultism Cooldowns are reduced -1%.

(Note: This skill counts each individual “tick” of damage from each individual beam.)

Skill Removed: Telekinesis
(Replaced with Shadow Vortex.)

Skill Removed: Mana Force
(Changed and moved to Archery.)
 

Nightwish

Well-known member
Команда форума
Игровой Эксперт
Sorcery

Flamebolt (Basic)
Mana Cost: 16 -> 21
  • Effect Removed: No longer restores mana when used on Enervated targets.
  • Combo Changed: Deals +12% additional damage to Shocked targets. (Previously Frozen targets.)

Flamebolt (Flame)
Damage: 313% -> 360% Magic Attack

  • Combo Changed: Deals +12% additional damage to Shocked targets. (Previously Frozen targets.)
Flamebolt (Lightning)
Mana Cost: 16 -> 21

  • Effect Changed: Inflicts a minor Shock effect, dealing 57+300% Magic Attack over 8 sec. (Previously 40+100% Magic Attack)
  • Effect Removed: No longer restores mana when used on Enervated targets.
  • Combo Changed: Deals +12% additional damage to Burning targets. (Previously Shocked targets.)

Freezing Arrow
Mana Cost: 349 -> 201
Damage: 991+372% -> 1161+340%

  • Combo Changed: Inflicts Deep Freeze for 14sec when used on targets under freezing effects. -50% duration in PvP. (Previously Deep Freeze was a Sleep effect, 20 sec duration -50% in PvP)

Gods’ Whip
Mana Cost: 268/299/331/362/394 -> 86/102/110/126/157
Damage: 201+120% / 201+140% / 288+200% / 345+240% / 432+270% -> 259+140% / 288+150% / 316+170% / 374+200% / 461+240%

  • Effect Changed: Inflicts a strong Shock effect, dealing 576+300% Magic Attack over 8 sec. (Previously 345+100%)
  • Combo Added: Deals +20% additional damage to Burning targets.

Insulating Lens
Mana Cost: 208 -> 108
Cast Time: Instant -> 1 sec
Cooldown: 45 sec -> 40 sec

  • Effect Changed: Grants a shield equal to 528+300% of Magic Attack. (Previously granted a flat amount based on skill rank.)
  • Effect Added: When the shield breaks, it Snares all enemies within 6m. This counts as a Freezing Effect.

Arc Lightning
Mana Cost: 1169 -> 188
Damage: 898+624% -> 1091+601% Magic Attack
Cast Time: 3.1 sec -> 3 sec
Cooldown: 20 sec -> 15 sec

  • Effect Changed: Inflicts a strong Shock effect, dealing 537+300% Magic Attack over 8 sec. (Previously 345+100% Magic Attack)
  • Combo Changed: Deals +30% additional damage to Burning targets. (Previously 43% to Shocked targets.)
  • Combo Removed: No longer deals +45% additional damage to Impaled targets.

Magic Circle
Mana Cost: 355 -> 134

Freezing Earth
Mana Cost: 946 -> 260
Damage: 633+238% -> 749+140% Magic Attack
Cooldown: 36 sec -> 28 sec
Lv Req: 20 -> 25

  • Effect Changed: Inflicts Ice Shard on affected enemies, Snaring them for 6.2 sec. (Previously only had a 50% chance to do this.)
  • Combo Added: Inflicts Deep Freeze on targets under Freezing effects, confining them for 8 sec. (-50% duration in PvP.)
  • Combo Removed: No longer freezes tripped targets.
  • Combo Removed: No longer deals +26% additional damage to Burning targets.

Flame Barrier
Mana Cost: 394 -> 473
Damage: 576+150% -> 1331+400% Magic Attack
Cooldown: 33 sec -> 26 sec
Lv Req: 45 -> 30

  • Combo changed: Deals +41% additional damage to Shocked targets. (Previously Freezing targets.)
 
Последнее редактирование модератором:
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