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Update "Erenor Eternal"

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Nidus

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Skill Changes
Standard Skills
  • Mechanics of Mana Stars, Triple Slash, Endless Arrows and Rapid Strike are the same as in 3.5.
  • When you use a skill to damage an Invulnerable enemy unit, you will enter combat mode.
  • It is not possible to reset skills during combat, transformation, using skills, or when you're dead.
  • [Defense] "Shield of Steel" increases Physical Defense by +6%.
  • [Witchcraft] "Magic Detection" increases Magic Defense by +5%
  • [Songcraft] "Critical Discord" range reduced from 20m -> 15m.
  • [Songcraft] "Startling Strain" range reduced from 20m -> 15m.
  • [Songcraft] "Ode to Recovery" now increases Received Healing +21-33% (lvl 55.).
  • [Songcraft] "Ode to Recovery" buff is only kept while the music is being played.
  • [Vitalism] "Holy Bolt" range reduced from 30m -> 25m.
  • While under the effect of "Rebirth Trauma" you will be able to open portals.
  • Buff "Equip Two-Handed Weapon" no longer ignores player's resistance.
  • Buff Equip Dual Weapons Attack Speed bonus increased from 111 -> 177 but no longer increases the skill damage for Triple Slash, Whirlwind Slash, Rapid Strike, or Overwhelm.

Abyssal Skills
  • The materials required to open Abyssal Skills have been changed:
    3 Abyssal Crystals are required to move from level 24 to level 25;
    15 Abyssal Crystals are required to move from level 39 to level 40;
    30 Abyssal Crystals are required to move from level 54 to 55;
  • 11 new achievements relating to Abyssal Skills have been added.
Ancestral Skills/Levels
  • Added Ancestral Skills (available after reaching level 55.)
  • At Ancestral Levels 1, 4, and 7, a number of your basic skills from your chosen skillsets will become available for augmentation, and you’ll be able to infuse a single skill with one of 8 elements of ArcheAge.
  • Each basic skill can be infused with one of two elements, and don’t feel like you need to infuse all of your skills. Augmentations carry both positive and negative aspects, so use the skills that are right for you!
  • Each combat skill can only be enhanced one at a time. The effect can be changed (a fee is charged for dropping the applied skill points).
  • added achievements relating to Ancestral Skills

  • You can read the description of Ancestral Skills for each skill group under the spoilers below.
 
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(For the Ancestral skills shown below, only the differences have been listed. All other aspects of the alternate skill are the same as the original, unless otherwise noted.)
Lightning Triple Slash
  • Increases attack speed, but only affects one target for all three attacks.
Quake Triple Slash
  • Mana Cost increased from 9 -> 12
  • Melee Attack coefficient increased from 130% -> 230%
  • Reduces attack speed, but each attack affects all enemies within 3m of the primary target.
Gale Precision Strike
  • Cooldown reduced from 21sec -> 30sec
  • Killing a target with this skill instantly resets the cooldown.
Wave Precision Strike
  • Increases Melee Critical Rate when attacking targets under 30% max health. (Normally increases Melee Critical Rate when backstabbing.)
Lightning Tiger Strike
  • Range reduced from 20m -> 12m
  • Base damage reduced -36%
  • Melee Attack coefficient reduced from 280% -> 180%
  • Attack the same target three times in a row. (Normally attacks up to 5 targets one time each.)
Life Tiger Strike
  • Cooldown increased from 18sec -> 28sec
  • Grants immunity to all harmful effects while using Tiger Strike.

Lightning Earthen Grip
  • Cast Time reduced from 1sec -> 0.5sec (Yes, this means the Illusion’s Favor passive will make it instant-cast.)
  • Range reduced from 20m -> 15m
Quake Earthen Grip
  • Mana Cost increased from 132 -> 176
  • Range is now an 8m radius around the caster. (Normally a 20m range.)
  • Snares all enemies within 8m. (Normally only snares 1 target.)
Gale Bubble Trap
  • Range reduced from 20m -> 12m
  • Cooldown reduced from 39sec -> 21sec
Mist Bubble Trap
  • Now has a 4m radius area of effect at the target location. (Normally on affects one target.)
  • Summons a mist at the target location for 15 seconds, affecting all enemies within a 4m radius. Enemies caught within the mist’s area of effect are trapped in Bubble Traps for 9.4sec.
  • (If a Bubble ends naturally or is burst due to an attack, the target will often fall back down into the mist. This means it is possible to catch an enemy multiple times with the same casting of Mist Bubble Trap.)
  • This skill no longer combos with Burning or Shocked targets.
Mist Banshee Wail
  • Now has a 5m radius area of effect at the target location. (Normally 5m around caster.)
  • Summons a Phantasm at the target location for 6 seconds, inflicting fear on all enemies within 5m every second. Affected enemies are Feared for up to 4.3sec, then Stunned for 2sec afterward.
  • The duration of this skills Fear effect is not affected by the caster’s passive skills.
  • (The Phantasm is a stationary summoned unit that can be killed.)
Stone Banshee Wail
  • Now reduces affected enemies’ Move Speed -40% for the duration.
  • Affected enemies are no longer stunned after the fear ends.

Gale Shield Slam
  • Base damage reduced -20%
  • Melee Attack coefficient reduced from 130% -> 50%
  • Cooldown reduced from 18sec -> 4sec
  • This skill now Interrupts the target, canceling all Cast Time, Channeled, and Ongoing skills.
  • No longer stuns the target.
Quake Shield Slam
  • Mana Cost increased from 138 -> 183
  • Now affects all enemies in a 6m cone in front of the caster. (Normally only affects one target.)
  • Cooldown increased from 18sec -> 45sec
  • Swings your shield in an arc, stunning all enemies in a 6m cone for 2.6sec.
Gale Redoubt
  • Cooldown reduced from 1min -> 18sec
  • Raises a shield around the caster for 6sec, increasing Block Rate +38% and decreasing Move Speed -10%. (Normally lasts 20 seconds.)
Life Redoubt
  • Strengthens the caster’s defenses for 20sec, increasing Physical Defense +40% and decreasing Move Speed -10%. (Normally increased Block Rate and decreases Move Speed.)
  • This skill does not require a shield to use. (Yes, you read that right.)
Mist Imprison
  • Summons a 20m-wide impenetrable wall of mist directly in front of the caster for 12sec. (Normally summons a 5m radius circle around the caster.)
Wave Imprison
  • Summons a magical circle for 8sec that allows anyone to enter but prevents them from escaping. (Normally creates an impenetrable circle for 12sec. This is more of a “trap” than a wall.)
  • (The magic circle still breaks line of sight.)

Mist Thwart
  • Grants Greater Inspire to all allies in a 6m radius. (Normally grants one stack of Inspire to the caster only.)
  • Greater Inspire:
    • Attack Speed +65
    • Vicious Implosion Damage +52%
    • Antithesis Cooldown -0.6sec
    • Mend Cooldown -2.1sec
    • Fervent Healing Cooldown -1.2sec
    • This effect does not stack.
  • Does not inflict Shaken.
Stone Thwart
  • Increases received damage +20 on all enemies within a 6m radius.
  • Does not inflict Shaken.
Flame Spell Shield
  • Reflects 32% of received Magic Damage and decreases Received Healing -32% for 5sec. (Normally decreases magic damage and lasts 8sec.)
Mist Spell Shield
  • Cooldown increased from 30sec -> 50sec
  • Range has been changed to 20m (Allows targeting of allies. Normally caster only.)
Flame Protective Wings
  • Grants the Phoenix Feather buff to a random ally within 20m every 05.sec. This buff lasts 4sec, reducing incoming magic damage -29% and reflecting 70% back to the attacker.
  • No longer grants immunity to magic damage at the caster’s location.
Mist Protective Wings
  • Range is now 20m, with a 5m radius area of effect. (Normally caster only.)
  • Grants immunity to magic damage for all affected allies in the target location.

Wave Mana Stars
  • Each consecutive Mana Star now increases he caster’s Move Speed +2%, up to a max of +20%. (Normally increases damage, not Move Speed.)
Quake Mana Stars
  • Mana Cost increases from 6 -> 12
  • Range reduced from 20m -> 8m
  • Gained an Effect Range of 6m
  • This skill now triggers a reduced Global Cooldown when used. (Note: This is the shorter Global Cooldown, like the one between each hit of Triple slash or Rapid Strike.)
  • Each Mana Star deals damage to all enemies within 6m of the primary target.
  • When using the Caster’s Enrichment Passive, this skill grants a stack of Burning Brand for each enemy hit.
Flame Hell Spear
  • Base Damage increased +66%
  • Magic Attack coefficient increased from 279% -> 469%
  • Summons burning Hell Spears in a 6m radius around the caster after a 2sec delay. (Normally the spears appear instantly.)
Mist Hell Spear
  • Mana Cost reduced from 710 -> 528
  • Range increased to 15m (Normally caster only.)
  • Summons a single Hell Spear at the target’s location. (Normally appears in an area around the caster.)
Mist Summon Wraith
  • Base Damage increased +100%
  • Magic Attack coefficient increased from 140% -> 240%
  • Range increased to 15m. (Normally caster only.)
  • Now has a 7m radius area of effect at the target location. (Normally 7m around caster.)
  • Summons a corporeal Wraith at the target location, dealing a single burst of damage to all enemies in a 7m radius. (Does not deal damage over time.)
  • Inflicts Wraith Curse on enemies in the area for up to 9sec, reducing Movement Speed, Attack Speed, and Cast Speed.
  • (The Wraith is a stationary summoned unit that can be killed.)
Wave Summon Wraith
  • Base Damage reduced -20%
  • Magic Attack coefficient reduced from 140% -> 120%
  • This skill allows the caster to move while it is in effect, but has a weaker Wraith Curse effect than regular Summon Wraith.
  • Counts as an Ongoing spell, but is canceled if another skill is used.
 

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Flame Charged Bolt
  • Range reduced from 20m -> 12m
  • Deals +20% bonus damage to targets within 8m. (Normally deals -20% damage.)
Gale Charged Bolt
  • Base Damage reduced -50%
  • Ranged Attack coefficient reduced from 200% -> 100%
  • Cooldown reduced from 10sec -> 6sec
Flame Concussive Arrow
  • Ranged Attack coefficient increased from 450% -> 1200% (If channeled for maximum cast time)
  • Cast time increased from 1.5sec -> 4sec (Can be released early for less damage.)
  • Using this skill begins a 4sec channeled cast time. The longer you channel, the more damage will be dealt. Use the skill again while channeling to release the arrow early.
  • No longer combos with Bleeding targets.
  • Staggers all affected enemies, briefly stopping movement and canceling all Cast Time and Channeling skills.
Mist Concussive Arrow
  • Range reduced from 20m -> Caster Only
  • Damage reduced from 450% -> 300%
  • Cast time reduced from 1.5sec -> Instant
  • Fires a smoke bomb that explodes directly in front of the caster, dealing damage in a 6m area and propelling the caster 8m backwards.
  • Staggers all affected enemies, briefly stopping movement and canceling all Cast Time and Channeling skills.
Flame Missile Rain
  • Range reduced from 50m -> 30m
  • Effect Range reduced from 7m -> 4m
  • Ranged Attack coefficient increased from 196% -> 294%
  • Cast Time increased from 2.8sec -> 4.2sec
  • This skill deals much greater damage than regular Missile Rain, but has reduced range, cast speed, and area of effect.
Mist Missile Rain
  • Mana Cost reduced from 1546 -> 1104
  • Range reduced from a 50m target location to 20m cone in front of the caster
  • Cast time reduced from 2.8sec -> Instant
  • Fires a 10 volleys of arrows over 2sec, spreading in a 20m cone in front of the caster.
  • Knocks back affected enemies within 8m. (But still also deals -20% damage inside 8m.)

Flame Flamebolt
  • Damage increased from 209% -> 313%
  • Cast Time increased from 1sec -> 1.5sec
  • Fires a single powerful Flamebolt at the enemy. (Normally allows up to 3 Flamebolts)
  • No longer combos with Enervate.
  • No Cast Time if used while under the effects of Drop Back.
Lightning Flamebolt
  • Mana Cost increased from 16 -> 24
  • Magic Attack coefficient reduced from 209% -> 80%
  • Cast Time reduced from 1sec -> Instant
  • Cooldown increased from 0sec -> 2sec
  • Fire three bolts of electricity at a single target. (Unlike normal Flamebolt, all three lightning bolts are fired from one cast of this spell.)
  • Bolt 1: Inflicts Shock for 8sec
  • Bolt 3: Returns 20% of damage dealt to enervated targets as mana.
  • All three bolts do +12% additional damage to Shocked targets.
  • No Cooldown if used while under the effects of Drop Back.
Flame Chain Lightning
  • Inflicts Consuming Flames on a single target, which deals damage after a 2 second delay and then travels to another enemy within 5m. This effect repeats up to 4 times, inflicting 25% greater damage each time.
  • Inflicts an additional +30% damage on targets under freezing effects. (Normally combos with impaled targets.)
Wave Chain Lightning
  • Shoots a ball of ice that deals damage to the primary target and then shatters, damaging and snaring enemies in a 5m ring around the target. (This counts as a freezing effect.)
  • Inflicts an additional +30% damage on targets burning targets. (Normally combos with impaled targets.)
Lightning Meteor Strike
  • Magic Attack coefficient reduced from 900% -> 540%
  • Cast time reduced from 5sec -> Instant
  • Summons a massive thunderbolt at the target location, dealing damage to all enemies within its area of effect. Also inflicts Greater Shock on all affected enemies, dealing additional damage over time and dramatically slowing their move and attack speeds for 8sec.
  • No longer inflicts Burning or Trip on targets.
  • Inflicts an additional +30% damage on Impaled targets. (No longer combos with targets under freezing effects.)
Wave Meteor Strike
  • Effect range increased from 4m -> 10m
  • Base Damage reduced by 84%
  • Magic Attack reduced from 900% -> 500%
  • Summons a barrage of giant hailstones to obliterate an area. Each hailstone does damage where it lands.
  • Inflicts Deep Freeze on enemies struck by 5 or more hailstones, causing them to sleep for 20sec. (Duration reduced -50% in PvP.)
  • Does not damage enemies further once they are in Deep Freeze. (Note: this means it will not damage enemies at ALL if they are already in Deep Freeze before you cast the spell.)
  • Inflicts an additional +30% damage on Burning targets. (No longer combos with targets under freezing effects.)

Flame Overwhelm
  • Cooldown increased from 18sec -> 26sec
  • If used while backstabbing, grants +100% to all Critical Rates for the next skill used.
Lightning Overwhelm
  • Range reduced from 10m -> 6m
  • Triggers a leap directly over an enemy’s head, dealing damage as you pass and then continuing on to and 10m past them.
Mist Drop Back
  • Triggers a forward leap to escape a dangerous area of close the distance between you and an enemy. (That’s it. No other changes on this one.)
Wave Drop Back
  • Grants the Wave Drop Back buff, eliminating the Cast Time for Concussive Arrow, Mend, and Critical Discord for 2.5sec when used. (Normally grants a buff for Flame Bolt, Earthen Grip, and Sunder Earth.)
Lightning Shadowsmite
  • Range increased from 4m -> 6m
  • This skill no longer inflicts Shackle.
  • Teleports behind an enemy within 6m and attempts to backstab them with a normal Shadowsmite attack.
Mist Shadowsmite
  • This skill trips provoked targets. (Normally trips stunned targets.)
Ancestral Songcraft
Wave Critical Discord
  • Charms an enemy for 24sec, making them more susceptible to other Songcraft effects. (Normally stuns for 2sec, then charms for 28sec.)
Life Startling Strain
  • Magically improves the Perform skills of the caster or a chosen ally, increasing their song’s beneficial effects +30% for 28sec. (No longer charms or stuns enemies.)
Wave Healing Hymn
  • Plays a revitalizing song that instantly restores a party member’s mana +278. This effect can travel to another 2 party members within 10m, excluding you and pets. Can continue to be transferred up to 3 times.
  • No longer heals allies.
Stone Healing Hymn
  • Plays a beguiling song that Charms an enemy for 8sec, making them more susceptible to other Songcraft skill effects. This effect can travel to another 2 enemies within 10, excluding pets. Can continue to be transferred up to 3 times.
  • No longer heals allies.
Stone Alarm Call
  • Cast time changed from Instant -> Channeled
  • Play an entrancing song, inflicting Sleep on all enemies within a 9m radius for up to 9sec.
  • Spell ends early if channeling is canceled or the caster moves, instantly awakening its targets.
  • (Awakened enemies will be immediately put back sleep if the spell is still being channeled. But be careful: repeatedly waking/sleeping an enemy in this manner will quickly grant them Sleep Immunity.)
Life Alarm Call
  • Removes 1 harmful effect every 3sec from every party member within a 9m radius. Lasts 15sec.
  • Counts as an ongoing spell, but is canceled if another skill is used.

Wave Critical Discord
  • Charms an enemy for 24sec, making them more susceptible to other Songcraft effects. (Normally stuns for 2sec, then charms for 28sec.)
Life Startling Strain
  • Magically improves the Perform skills of the caster or a chosen ally, increasing their song’s beneficial effects +30% for 28sec. (No longer charms or stuns enemies.)
Wave Healing Hymn
  • Plays a revitalizing song that instantly restores a party member’s mana +278. This effect can travel to another 2 party members within 10m, excluding you and pets. Can continue to be transferred up to 3 times.
  • No longer heals allies.
Stone Healing Hymn
  • Plays a beguiling song that Charms an enemy for 8sec, making them more susceptible to other Songcraft skill effects. This effect can travel to another 2 enemies within 10, excluding pets. Can continue to be transferred up to 3 times.
  • No longer heals allies.
Stone Alarm Call
  • Cast time changed from Instant -> Channeled
  • Play an entrancing song, inflicting Sleep on all enemies within a 9m radius for up to 9sec.
  • Spell ends early if channeling is canceled or the caster moves, instantly awakening its targets.
  • (Awakened enemies will be immediately put back sleep if the spell is still being channeled. But be careful: repeatedly waking/sleeping an enemy in this manner will quickly grant them Sleep Immunity.)
Life Alarm Call
  • Removes 1 harmful effect every 3sec from every party member within a 9m radius. Lasts 15sec.
  • Counts as an ongoing spell, but is canceled if another skill is used.
 
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Quake Antithesis
  • Mana Cost increased from 315 -> 420
  • Healing Power coefficient reduced from 440% -> 320%
  • Base Healing reduced -37%
  • Base Damage reduced -40%
  • Instantly restores Health to all allies within a 6m radius of the primary target, and deals damage to enemies in the same area.
Life Antithesis
  • Range increased from 25m -> 30m
  • This skill has a longer range than regular Antithesis, but cannot be used to damage enemies.
  • No longer combos with Charm.
Flame Skewer
  • Mana Cost reduced from 1232 -> 840
  • Summons skewers to impale all enemies within a 5m radius at the target location. (Does not summon overlapping circles like regular Skewer.)
  • Can be used up to 3 times in a row without casting delay, but the damage is reduced on consecutive casts.
Life Skewer
  • Mana Cost reduced from 1232 -> 867
  • Healing Power coefficient reduced -47%
  • Cast Time reduced from 2.1sec -> Instant
  • Cooldown increased from 18sec -> 28sec
  • Summons four skewers within a 20m circle at the target location, impaling enemies for 2.6 seconds and restoring Health to allies. Skewers heal twice as much where they overlap.
  • Impales enemies, but no longer damages them.
Flame Fervent Healing
  • Mana Cost increased from 116 -> 488
  • Healing Power coefficient reduced from 140% -> 40%
  • Base Healing increased +55%
  • Cast Time increased from Instant -> 4sec (At maximum channeling time)
  • Cooldown increased from 10sec -> 30sec
  • Restores Health every second for up to 25sec for you or an ally.
  • Using this skill begins a 4sec channeled cast time. The longer you channel, the longer the healing effect will last once the spell is cast. Use the skill again while channeling to cast the spell early.
Lightning Fervent Healing
  • Mana Cost increased from 116 -> 155
  • Cooldown removed
  • Instantly restores Health to your or an ally.
  • This skill has no Cooldown, but the Mana cost increases by +50% of the base Mana cost per cast.
  • Mana cost resets 10 seconds after the most recent cast.
 

Nidus

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Locations
  • Added a new location in Auroria - Whaling Bay.
  • In Whaling Harbor there is a small residential area for housing etc.
  • During the conflict phase players in the area are able to participate in the event "Whalesong Siege".
  • Added a new location - Aegis Island.
  • During the conflict phase players in the area are able to participate in the event "Aegis Island Seal Defense".
  • Added a new location Whaleswell Straits.
  • Dropping off Cargo to the Diamond Shores bases can now upgrade them to a Rank 4 building! Once they reach Rank 4, they will add in a Trade Outlet required for Auroria trading.
  • Special, safe passage boats now travel between the following Trade Outlets: Solis Headlands to Two Crowns, Solzreed Peninsula to Ynystere.
  • Visit the Cargo Manager to purchase a Captain’s Protection pass for 5 gold or purchase one from the Vocation Store for 1,000 Vocation. While under the pass and on the boat, you cannot be attacked.
  • Conflict isn’t limited to PvP anymore! Now zones can move through conflict via player kills, NPC monster kills, and through quest completions.
  • Golden Ruins has also been moved to a changing conflict cycle.
  • Halcyona, Whalesong Harbor, and Aegis Island will also only perform their events when they are pushed into war. This means events may happen multiple times per day, and will be started by player actions. Mistmerrow, Diamond Shores, and Karkasse remain on special timers for their conflict settings.
 
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PvP
  • Now, if there aren't enough players in the queue for the 6v6 Arena the fight will take place between 6 players. 6v6 Arena will be available later.
 
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NPC
  • Some of the Lunagems and Lunastones have been removed from the Honor Shop.
  • Guards are now Level 55.
  • High-level mobs buffed.
  • Mobs located in the new territories have received Ancestral Levels.
  • When fighting mobs, the probability of a critical strike and a miss does not depend on Ancestral Levels.
 
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Character
  • The experience points required to get level 51-55 is left as it was in version 3.0.
 

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World Events

Whalesong Siege
  • Event begins during the conflict state in Whalesong Harbor.
  • Quick summary of the event "Whalesong Siege":
- In the event players will be scattered across the map at different key points depending on their faction. Nuia, Haranya, Pirates, and Player Nations all have different containment tower that they will need to defend. Pick up quests from the Crimson Watch Camp in the south before heading to your point.
- Your Containment Towers can be defended using your skills, or you can make use of the mechanical turrets powered by malevolent shadow surrounding your tower. - Simply walk up and activate a turret to fire it against the hordes of enemies that will approach.

- Complete your 3 daily quests for an extra quest completion that affords some Cursed Armor Scraps and Honor Points.

Aegis Island Seal Defense
  • Event begins during the conflict state in Aegis Island.
  • All factions will have to endure (or not endure) one another’s presence as they move about the island to prevent Anthalon from destroying the seals.
  • The quests will instruct you where to head to defend, and you’ll be able to retrieve them from the Crimson Watch Camp just north of the Torch of Ipnya.
  • As you fight, you’ll be able to interact with the spirits of the ancient Ipnysh heroes and call upon them to aid you in the battle. Keep an eye out for them, as they are ready to turn the tides in your favor!
  • Conquer the Final Sealbreaker to end the event and collect your rewards.
 
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Raids and Events
  • Red Dragon now only drops Enraged Red Dragon Weapons. Berserk weapons no longer drop.
  • The alliance outpost, which was able to summon Thunderwing Titan now collapses.
  • Mistsong Grinding Guardian Scroll now allows you to enter the dungeon 3 times.
  • Only Epic level monsters in Crimson Rift, Grimghast Rift, and Crimson Army Counterattack battles drop loot now.
  • Changed the loot received from raid bosses.
  • Changed the spawn time of some mobs (the list will be added later):
  • Red Dragon spawns on Tuesday 22:10, Thursday 15:10, and Saturday at 12:10 UTC+3 for EU/RU. Disappears in 3 hours.
  • Leviathan spawns on Monday 22:00, Wednesday 15:00, and Friday at 12:00 UTC+3 for EU/RU. Disappears in 10 hours.
  • Delphinad Ghost Ship spawns at 22:15 on Mondays and Tuesdays, at 15:15 on Wednesdays and Thursdays, at 12:15 UTC+3 on the remaining days for EU/RU. Disappears in 2 hours.
  • Hanure the Hunter respawns every 12 hours from his death/disappearance, and disappears in 2 hours if not killed.
  • Rangora respawns every 8 hours from her death/disappearance, and disappears in 2 hours if not killed.
  • Morpheus respawns every 8 hours from his death/disappearance, and disappears in 2 hours if not killed.
  • Dahuta’s Champion Nazar respawns every 4 hours from his death/disappearance, and disappears in 2 hours.
 
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Crafting Items
  • Some of the equipment crafts have been removed. Previously manufactured items can be used as materials in blueprints that can be found on the Salvage Forge in Mirage Isle.
  • Increased labor cost of crafting Ayanad from 800 to 1,250.
  • Added mass production and salvaging recipes for Archeum.
  • Added mass production recipes for Paper and Blank Scrolls.
  • Changed the method of making liquors and oils.
  • Gilda Dust is completely removed from the game.
  • In Alchemy, new recipes have been added to produce various items in large quantities.
  • Blueprints list shows the standard and obsidian gear in separate categories.
  • Increased the amount of materials and labor required to make keys for Metal Crates. Reduced the number of keys that were created.
  • Tax Certificates now require 55 labor and 1 paper to craft.
  • Auroran Synthesis Stone Pack no longer bounds.
  • Added a requirement for the quality of the item required for use as a material for making gear.
  • Reduced the Labor cost on crafting Illustrious from 1,400 to 600.
  • Sunset Pearl was removed from the list of materials.
  • Added new ways of crafting gear in Proven Warrior's Workbench.
  • Erenor Cloaks can be crafted at the Proven Warrior's Workbench.
  • Now 12 temporary Mirage Weapons can be crafted at the Proven Warrior Workbench.
  • Added the ability to improve the weapons obtained from raid bosses.
 
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Regrading
  • The estimated success rate of your Regrade is now displayed in numbers.
  • Regrades above Unique will cost more.
 
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Gathering
  • Adjusted local plant spawns in Nuia and Haranya. Harvesting wild plants should become easier.
  • Due to the change in the vegetation area of certain plants, the required materials for the production of some cargoes have been changed.
  • New plants were added: Goldenbell Flower (Golden Ruins) and Singing Sea-Blite (Whalesong Harbor). These plants can also be obtained for Lord’s Coins at Specialty Workbenches. They are used in crafting Auroria Specialty packs.
  • Cages and Pens now offer more Fresh Fertilizer.
  • Seed icons have been altered to make it easier to distinguish them from Saplings.
  • Adjusted the price of some Saplings, and Seeds.
  • Archeum Trees now offer less Archeum per harvest.
 
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Trading
  • Charcoal Stabilizer can be obtained in Growlgate Isle, Solis Headlands, Two Crowns;
  • Dragon Essence Stabilizer can be obtained by selling trade packs only from Freedich Island to Riliro;
  • On Freedich Island a merchant has been added that trades Juma-bubu's Coins;
  • Gilda Stars can be obtained for trading packs on Freedich Island, Ynystere, Cinderstone Moor;
  • Overtime trade pack price increase temporarily off;
  • If a trade pack is stolen or sold by another player, the maker receives 20% and the seller receives 80% of the profit;
  • Trade packs made in Auroria can only be sold on Freedich Island to a Juma-bubu vendor for Golden Coins;
 
Последнее редактирование модератором:

Nidus

Member
Transportation
  • The Ship Steering Wheel visual effects have been adjusted.
  • When using the “Might of the Boar” skill on the Rampage car, the driver cannot dismount for 3 seconds.
  • Stormwing Pegasus and Celestial Fleetwing Foal speed increased to 11.5 m/s.
  • The length of time a drydock is protected, and the amount of gold required for a deposit has been changed.
- The Clipper ship dock deposit costs - 30 Gold. Their protected time - 12 hours.
- The Merchant Schooner & Fishing Boats dock deposit costs - 45 Gold. Protected time - 18 hours.
- Small Warship dock deposits costs - 75 Gold. Protected time - 36 hours.
- Medium Warship dock deposits costs - 300 Gold. Protected time - 108 hours.

  • Transport Certificates will merge into one single certificate.
  • The Remaining certificates in your inventory can be replaced by right clicking on them.
 
Последнее редактирование:

Nidus

Member
Interface
  • The Teleport Book now has a zone search option.
  • Family and Guild Member’s houses, Farms, and Aquafarms are now displayed on the map.
  • The Languages tab has been deleted. Now the status of language skills is in the Proficiency Tab.
  • Information on the number of Honor Points and Proficiency that can be obtained by completing the tasks will be shown.
 

Nidus

Member
Heroes
  • The rewards have been changed: in addition to the previous items, four types of weapons have been added. Heroes will be able to choose what suits them.
 

Nidus

Member
Residential Changes
  • Added quests for the production and delivery of tradepacks for the Community Center. The quest can be obtained from the Community Center Manager.
  • Community Center Specialty achievements were added.
  • Achievements related to Captain’s Protection were added.
  • Workshop and regional goods have been added that can be produced by the community.
  • Added merchants and workshops inside community houses.
  • Community Centers now have an “on sale board.” This board displays all on-sale buildings within the region for easy access.
 
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