Effect Change: Footprints melt in 3 sec. (Previously 4 sec.)
Effect Change: Inflicts Frozen Solid on affected enemies, Confining them for 8 sec and preventing all actions. -50% duration in PvP. (Previously 4 sec stun, -50% in PvP.)
Effect Added: Grants affected enemies temporary Freeze Immunity once the Confinement effect ends.
(Editor’s Note: As of this writing, the Frozen Solid debuff claims to be a Confinement effect but cannot be broken with Shrug It Off (which claims to end Confinement). We are awaiting clarification from XL on the intended functionality of this debuff, and will adjust the tooltip accordingly.)
Effect Changed: Enemies under the effect of Greater Shock spread a strong Electric Shock effect to other enemies within 2m, dealing 566+300% Magic Attack over 8 sec. (Previously 344+100% Magic Attack.)
Effect Changed: Inflicts Deep Freeze on all enemies hit 5 or more times, Confining them for 14 sec. -50% in PvP. (Previously Deep Freeze was a Sleep effect, 20 sec duration -50% in PvP.)
Combo Removed: No longer deals +30% additional damage to Burning targets.
Sorcery Adept (2pt Passive)
Increases the Critical Rate for Sorcery skills +9%.
Mana Pool Increase (4pt Passive)
Increases Max Mana +35%.
Mana Fountain (6pt Passive)
Gain the Mana Fountain buff wheneber you cast Insulating Lens, Frigid Tracks, or Magic Circle.
Mana Fountain:
Increases Attack Speed +150.
Decreases Cast Time -10%.
Decreases Physical Defense -20%.
Lasts 8 sec.
Duration is refreshed whenever a Sorcery skill is used.
Effect Changed: Inflicts Dissonance, decreasing the target’s Skill Damage -35% and disarming their left-hand weapon or shield for 6 sec. (Previously reduced Skill Damage, Attack Speed, Cast Time, and Magic Defense.)
(Note: Disarming a shield removes all defense and stat bonuses gained from it, removes the shield buff, prevents blocking, and prevents the use of shield-specific skills like Shield Slam. Disarming a left-hand weapon will similarly remove all stats from that weapon, remove the dual wielding buff, and prevent actions that require two weapons such as ranged parry. Disarming affects the item slot itself; swapping items will not remove this effect.)
Quickstep
Mana Cost: 216 -> 162
Effect Changed: Increases Move Speed for caster and allies 20-28%. (Previously 28-42%.)
Effect Changed: Snares an enemy for 2 sec, preventing them from moving or turning for the duration. When the Snare expires the enemy is Charmed. (Previously Stunned the enemy before Charm.)
Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.
Startling Strain (Wave)
Mana Cost: 26 -> 28
Effect Added: When an enemy Charmed by this skill dies, the Cooldown on Startling Strain is reset.
Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.
Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.
Skill Added: Double-Time
Mana Cost: 29
Range: Caster Only
Cast Time: Instant
Cooldown: 28 sec
Dramatically increases the caster’s Move Speed for a short time, growing up to +200% Move Speed over 2 sec.
This skill has a reduced Global Cooldown.
Ode to Recovery
Mana Cost: 433 -> 176
Lv Req: 30 -> 25
Effect Changed: Healing amount now based on skill level, restoring +215 Health per second at Rank 3. (Previously this skill’s effectiveness was based on the caster’s Healing Power.)
Effect Added: Multiple casters can now use Ode to Recovery on the same target.
Effect Removed: No longer increases Healing Power +80.
Effect Removed: No longer decreases caster’s Aggr -20%.
Combo Changed: Deals 376+70% Magic Attack per second to Charmed enemies. (Previously 211+100% Magic Attack.)
Combo Changed: Decreases affected enemies’ Received Healing -30% if they are under the effects of Dissonance. (Previously -10%.)
Effect Changed: Healing amount now based on skill level, restoring +1123 Health per bounce at rank 3. (Previously this skill’s effectiveness was based on the caster’s Healing Power.)
Healing Hymn (Wave)
Mana Cost: 858 -> 307
Effect Changed: Restores +288 Mana per bounce. (Previously +278.)
Healing Hymn (Stone)
Mana Cost: 858 -> 307
Skill Added: Deadly Refrain
Mana Cost: 52
Range: Caster Only
Cast Time: Instant
Cooldown: 8 sec
Lv Req: 35
Grants the caster 1 stack of Rhythm, increasing all Critical Rates +1% and decreasing Songcraft Cooldowns -0.4 sec per stack.
Stacks up to 15 times.
Bulwark Ballad
Mana Cost: 361 -> 151
Effect Removed: No longer decreases Aggro -10% during performance.
Added Combo: Reduces enemies’ Defense Penetration -10% when they are under the effects of Dissonance.
Skill Added: Sonic Wave (Basic)
Mana Cost: 170
Range: Caster Only
Cast Time: Instant
Cooldown: 45 sec
Unleashes a magically-enhanced wave of sound, inflicting Sonic Wave on all enemies in a wide corridor extending 15m in front of you.
Affected enemies lose their current targets, and can’t select new targets again for 5 sec.
Only applies in PvP.
This skill has a reduced Global Cooldown.
Skill Added: Sonic Wave (Mist)
Mana Cost: 170
Range: Caster Only
Cast Time: Instant
Cooldown: 45 sec
Lv Req: 45
Unleashes a magically-enhanced wave of sound, granting Mist Sonic Wave to all allies in a wide corridor extending 15m in front of you.
Affected allies escape all current enemy targeting, and can’t be targeted again by enemies for 5 sec.
Only applies in PvP.
This skill has a reduced Global Cooldown.
Skill Added: Sonic Wave (Life)
Mana Cost: 170
Range: Caster Only
Cast Time: Instant
Cooldown: 45 sec
Unleashes a magically-enhanced wave of sound, removing 1 negative effect from all allies in a wide corridor extending 15m in front of you.
This skill has a reduced Global Cooldown.
Effect Removed: No longer decreases Aggro -10% during performance.
Skill Added: Battle Hymn
Mana Cost: 355
Range: 50m
Effect Range: 30 m
Cast Time: 4 sec
Cooldown: 2 min
Performs an inspirational song to prepare all allies in the target area for battle. Grants affected allies +350 Attack Speed and +30% Move Speed for 30 sec.
Lingering Impact (2pt Passive)
Increases the duration of Perform effects on enemies +3 sec after you stop playing.
Hold the Note (4pt Passive)
Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad +15 sec.
Disciplined Performance (6pt Passive)
When casting Deadly Refrain, gain 2 additional stacks of Rhythm.
Gain an additional stack of Rhythm for every 3 seconds a perform skill is maintained.
At 15 stacks of Rhythm, gain Sustained Rhythm instead.
Sustained Rhythm
Increases all Critical Rates +15%.
Decreases Songcraft Skill Cooldowns -6 sec.
Lasts 20 sec, and is refreshed whenever you would gain a stack of Rhythm.
Zeal (8pt Passive)
Whenever you inflict a Critical Hit or Critical Heal, gain +60% increased Critical Damage and Critical Healing for 6 sec.
This ability has a 12 sec Cooldown once triggered.
Loudspeaker (10pt Passive)
Increases the range for Quickstep, Ode to Recovery, Bloody chantey, and Bulwark Ballad to 25m.
Combo Changed: Deals +141% additional damage to Enervated targets and burns 30% of the damage as mana. (Previously dealt +141% and returned it as health.)
Combo Changed: Deals +141% additional damage to Enervated targets and burns 30% of the damage as mana. (Previously dealt +141% and returned it as health.)
Combo Changed: Deals +141% additional damage to Enervated targets and burns mana equal to 30% of the damage. (Previously dealt +141% and returned it as health.)
Combo Changed: When used on Feared targets, burns mana equal to 40% of the damage. (Previously dealt +55% damage to Feared targets.)
Combo Removed: No longer deals additional damage to Stunned targets.
Bubble Trap (Basic)
Mana Cost: 90 -> 108
Combo Changed: Deals an additional 729+250% Magic Attack to Shocked targets. (Previously 528+150%)
Bubble Trap (Gale)
Mana Cost: 90 -> 108
Combo Changed: Deals an additional 729+250% Magic Attack to Shocked targets. (Previously 528+150%)
Bubble Trap (Mist)
Mana Cost: 90 -> 216
Insidious Whisper
Mana Cost: 157 -> 71
Skill Added: Mirror Warp
Mana Cost: 29
Range: Caster Only
Cast Time: Instant
Cooldown: 30 sec
Lv Req: 20
Gives the caster the option to teleport 15m to the right or left.
Can’t pass through walls or other solid objects.
Temporarily escapes enemy targeting during PvP.
Can’t be used while Snared.
Combo Effect: Grants Resurgence to allies you pass through if used while under the effects of resurgence.
Purge
Mana Cost: 133 -> 112
Lv Req: 20 -> 25
Combo Removed: No longer inflicts Shackle on Silenced targets for 4 sec.
Inflicts Silence on all enemies in the target area, preventing them from casting spells for 3 sec. Interrupts all affected enemies, cancelling all Cast Time, Channeled, and Ongoing skills.
Removes all enemy Songcraft effects in the area.
Effect Change: Summons a Phantasm at the target location that inflicts Fear on all nearby enemies each second, causing them to flee for up to for 3.8 sec. (Previously 4.3 sec.)
Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
Effect Removed: No longer Stuns enemies for 2 sec when Fear ends.
Banshee Wail (Stone)
Mana Cost: 473 -> 159
Effect Change: Inflicts Fear and Slow on all nearby enemies for 3.8 sec. (Previously 4.3 sec.)
Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
Augmented Witchcraft (2pt Passive)
Increases the duration of Earthen Grip, Bubble Trap, Insidious Whisper, Lassitude, and Banshee Wail effects +20%.
Homing Hexes (4pt Passive)
Insidious Whispers, Banshee Wail, Bubble Trap, and Lassitude never miss.
Exploitation (6pt Passive)
Gain a stack of Exploitation for each enemy you inflict with Fear using Banshee’s Wail or Insidious Whisper.
Exploitation
Decreases Cooldown for Focal Concussion and Enervate -10% per stack.
Lasts 40 sec.
Stacks up to 5 times.
Casting either spell consumes one stack.
While under the effects of Exploitation, both spells will deal 90% of their damage as mana burn instead of normal damage, restoring an equal amount of mana to you.
Folding Time (8pt Passive)
Decreases Cast Time -4% for all skills.
Increases Attack Speed +20.
Illusion’s Favor (10pt Passive)
Decreases the Cast Time for Earthen Grip, Insidious Whisper, Stillness, Bubble Trap, and Fiend’s Knell -0.5. sec.
Effect Change: Any skills cast by the target during this debuff will have their Skill Cooldowns increased by +50%. (Previously +15 sec.)
Sonesight (Abyssal Skill)
Mana Cost: 78 -> 0
Crippling Rebuke (Abyssal Passive)
Grants Crippling Rebuke whenever you suffer a Critical Strike, removing the Cast Time for Earthen Grip and Stillness for 6 sec.
This ability has a 12 sec Cooldown once triggered.
Enshroud (Abyssal Passive)
Decreases all Witchcraft Skill Cooldowns -30%.
Skill Removed: Play Dead (Changed and moved to Occultism)
Skill Removed: Courageous Action (Moved to Auramancy)
Effect Added: This skill can be used while the caster is incapacitated.
Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
Effect Changed: Grants one stack of Warding Light when used. (Previously granted one stack of Inspired.)
Warding Light
Absorbs up to 5000 damage from the next instance of received damage.
Stacks up to 3 times.
Lasts 16 sec.
(Note: Yes, you can cast this while tripped, impaled, stunned, or even silenced. But also yes, they really do mean the next instance of ANY kind of received damage will remove it. That means it could block 5k damage from an incoming Meteor, or 5k damage from a single tick of Bleed.)
Thwart (Mist)
Mana Cost: 132 -> 88
Effect Added: This skill can be used while the caster is incapacitated.
Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
Effect Changed: Grants one stack of Warding Mist to all allies within 6m when used. (Previously granted one stack of Greater Inspire.)
Warding Mist
Absorbs up to 3000 damage from the next instance of received damage.
This effect does not stack.
Lasts 16 sec.
Thwart (Stone)
Mana Cost: 132 -> 88
Effect Added: This skill can be used while the caster is incapacitated.
Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
Conversion Shield (Basic) (Previously named Spell Shield)
Mana Cost: 86 -> 69
Effect Changed: Converts 42% of received magic damage to health for 5 sec. (Previously prevented 32% for 8 sec.)
Effect Added: This skill does not trigger a Global Cooldown.
Effect Added: This skill can be used while the caster is incapacitated.
Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)
Conversion Shield (Mist)
Mana Cost: 86 -> 69
Effect Changed: Converts 42% of received magic damage to health for 5 sec. (Previously prevented 32% for 8 sec.)
Effect Added: This skill does not trigger a Global Cooldown.
Effect Added: This skill can be used while the caster is incapacitated.
Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)
Conversion Shield (Flame)
Mana Cost: 86 -> 69
Effect Changed: Reflects 42% of received magic damage back to the attacker and Converts 42% to health for 3 sec. (Previously reflected and prevented 32% for 5 sec.)
Effect Added: This skill does not trigger a Global Cooldown.
Effect Added: This skill can be used while the caster is incapacitated.
Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)
Removes all Sleep effects from target ally, and grants them immunity to Sleep for 1 min.
Can’t be used while Sleeping, but can be used to grant the caster immunity to Sleep.
This skill has a reduced Global Cooldown.
Meditate
Effect Change: Restores 2% of max mana per second for 5 sec. (Previously 4% for 9 sec.)
Effect Added: Removes all Fear effects from the caster, and grants Fear immunity for the duration. In PvP, reflects enemy Fear effects back onto the attacker.
Health Lift
Mana Cost: 106 -> 134
Effect Range: 30m
Cast Time: Instant
Lv Req: 25 -> 35
Effect Change: Increases caster and nearby raid members Max Health +4172 for 20 sec. (Previously increased +2086 for 30 min.)
Effect Change: This skill can now stack with the Max Health increase from Refreshment.
Shrug It Off
Mana Cost: 52 -> 88
Effect Changed: Cancels all Confinement effects. (Bubble Trap, Petrify, Deep Freeze, etc)
Effect Added: grants +16% Magic Damage Reduction for 5 sec.
Effect Removed: No longer cancels Impale or Stun effects.
Inflicts Banishment on all enemies in the target area for 10 sec, reducing their Mana Regen -100% for the duration. Pets, Mounts, and Summons take 200% of their Max Health as damage over the duration.
This skill only applies in PvP.
Effect Changed: Grants +50% Magic Damage Reduction to the caster and all allies within a 5m radius for up to 12 sec. (Previously 100% reduction.)
Effect Added: Grants the caster and all affected allies immunity to Silence effects.
Protective Wings (Mist)
Mana Cost: 433 -> 238
Effect Changed: Grants +50% Magic Damage Reduction to the caster and all allies within a 5m radius of the target area for up to 12 sec. (Previously 100% reduction.)
Effect Added: Grants the caster and all affected allies immunity to Silence effects.
Protective Wings (Flame)
Mana Cost: 433 -> 238
Effect Changed: Prevents 20% of received Magic Damage from affecting the caster and all allies within a 5m radius for up to 12 sec. Reflects an equal amount of Magic Damage to attackers. (Previously 80% prevention with 20% reflected.)
Effect Added: Grants the caster and all affected allies immunity to Silence effects.
(Note: This skill does not provide Magic Damage Reduction. It prevents and reflects damage based on the amount you would take after your normal reductions are applied.)
Skill Added: Bracing Blast
Mana Cost: 142
Range: Caster Only
Effect Range: 10m
Cast Time: Instant
Cooldown: 45 sec
Pushes up to 8 enemies within a 10m radius directly away from the caster, and grants the caster +10% Magic Damage Reduction per affected enemy (max 50%).
Interrupts affected enemies’ Cast Time and Channeled skills.
Grants affected enemies temporary Bracing Blast Immunity when the push effect ends.
This skill counts as a push effect.
Improved Targeting (2pt Passive)
Increases all Accuracy +5%.
Inner Peace (4pt Passive)
Decreases Fear and Sleep effect durations -20%.
Ward Mastery (6pt Passive)
Doubles the duration of Warding Light and Warding Mist.
Unassailable (8pt Passive)
Grants a 1% chance to gain invincibility for 2 sec after receiving any damage.
This ability has a 20 sec Cooldown once triggered.
Unwavering Will (10pt Passive)
Grants +30% Magic Damage Reduction for 3 sec each time you receive a Magic Critical Strike.
This ability has a 20 sec Cooldown once triggered.
Crushing Grasp (Abyssal Skill)
Effect Change: This skill can now be cast on yourself.
Accelerated Casting (Abyssal Passive)
Each time you cast Thwart, active Auramancy Cooldowns are decreased -10%.
Absorb Damage (Abyssal Passive)
Converts 13% of received Damage to Health
Blind the enemy with an arrow of light, dealing [damage] Ranged Damage and inflicting Light Blindness, decreasing all Accuracy -4% for 10 sec. This effect stacks up to 4 times.
This skill has +100% Critical Rate.
Combo Effect: Deals +27% additional damage to Bleeding Targets.
Combo Effect: Inflicts Bleed on Marked targets for 14 sec.
Fires an enchanted arrow at an enemy, dealing [damage] Ranged Damage and pushing them 15m away from you. This skill counts as a Push effect.
This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
This skill cannot be Evaded, Blocked, or Parried.
Combo Effect: Inflicts Weakness on Light Blinded Targets for 7 sec.
Combo Effect: Increases knockback distance +5m on Marked targets.
Deadeye
Mana Cost: 180 -> 62
Effect Changed: Deadeye buff now grants +13% damage when you stand still for 1 sec or more. (Previously +80 damage.)
Effect Added: This skill doesn’t trigger a Global Cooldown.
Skill Added: Hunter’s Guile Mana Cost: 88
Range: Caster Only
Cast Time: Instant
Cooldown: 1 min
Grants the caster the Hunter’s Guile buff for 10 sec. Decreases Aggro -50%, and resets the active Cooldowns for Snare and Fending Arrow when cast.
This skill doesn’t trigger a Global Cooldown.
Double Recurve
Mana Cost: 157 -> 110
Cooldown: 8sec -> 1 min 30 sec
Effect Changed: Increases Ranged Critical Rate +20% for 12 sec. (Previously +17% Ranged Damage for 30 min.)
Effect Added: This skill doesn’t trigger a Global Cooldown.
Sharpshooting (10pt Passive)
Archery attacks gain a “sweet spot” of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.
Relentless (Abyssal Passive)
Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, Double Recurve, or Serpent’s Sight.
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time that hits will deal an additional [damage] Magic Damage over 6 seconds, and reduce the target’s Received Healing -30% for the duration.
This skill doesn’t trigger a Global Cooldown.
Backdrop (Basic)
Mana Cost: 13 -> 25
Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. (Previously Flamebolt, Earthen Grip, and Sunder Earth.)
Backdrop (Mist)
Mana Cost: 13 -> 25
Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. (Previously Flamebolt, Earthen Grip, and Sunder Earth.)
Backdrop (Wave)
Mana Cost: 13 -> 25
Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Concussive Arrow, Mend, and Insulating Lens. (Previously Concussive Arrow, Mend, and Critical Discord.)
Pin Down
Mana Cost: 133 -> 189
Damage: 278+300% -> 1382+150% Melee Attack
Lv Req: 35 -> 15
Effect Removed: No longer grants Bloodthirst when used.
Combo Added: Inflicts Silence on Poisoned Targets for 3 sec.
Combo Added: Inflicts Stagger for 1 sec if used while under the effects of Bloodthirst.
Combo Added: Inflicts a higher rank of Bleeding if used on targets already under Bleeding effects.
Combo Removed: No longer deals +42% additional damage to Shackled targets.
Effect Removed: No longer grants Bloodthirst when used.
Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets.)
Effect Changed: Travel 15m past the target after striking. (Previously 10m past the target.)
Effect Removed: No longer Stuns the enemy.
Effect Removed: No longer grants Bloodthirst when used.
Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets.)
Effect Removed: No longer grants Bloodthirst when used.
Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets.)
Stalker’s Mark
Mana Cost: 180 -> 63
Damage: 237+100% Ranged Attack -> 0 Damage
Lv Req: 20 -> 25
Effect Changed: Increases target’s Received Damage +16%. (Previously reduced Received Healing -60%.)
Combo Removed: No longer deals +38% damage to Poisoned targets.
Stealth
Mana Cost: 157 -> 85
Lv Req: 25 -> 30
Effect Added: Grants 1 stack of Bloodthirst per sec, to a maximum of 10 stacks.
Effect Changed: Cooldown now starts when stealth effect ends. (Previously started as soon as you used stealth.)
Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
Effect Removed: No longer Shackles the target for 5.8 sec.
Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Note: Bloodthirst Explosion increases all skill damage and healing +36%.)
Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.
Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
Effect Removed: No longer Shackles the target for 5.8 sec.
Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Bloodthirst Explosion increases all skill damage and healing +36%.)
Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.
Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
Effect Removed: No longer Shackles the target for 5.8 sec.
Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Bloodthirst Explosion increases all skill damage and healing +36%.)
Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.
Effect Added: Inflicts -40% Move Speed for 3 sec on Poisoned targets.
Effect Removed: No longer generates Bloodthirst when used on Marked targets.
Shadow Training (2pt Passive)
Increases Attack Speed +40.
Become Void (4pt Passive)
Increases Evasion Rate +5%.
Bloodthirst Intensified (6pt Passive)
When gaining Bloodthirst, accumulate 2 stacks at a time.
Bloodthirst
Increase Skill Damage and Healing Effectiveness +3% per stack.
Stacks up to 10 times.
Lose 2 stacks each time you damage an enemy.
Lasts 25 sec.
Ruthless Assault (8pt Passive)
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or Critical Heal.
Evasive Counterstrike (10pt Passive)
Whenever you evade an attack, reset the active Cooldowns on Drop Back and Overwhelm.
This ability has a 12 sec Cooldown once triggered.
Effect Changed: Become untargetable by enemies for 3 sec, consuming additional charges over time for a maximum of 7 sec duration. (Previously 4 sec minimum and 8 sec maximum.)
Effect Changed: Grants 1 stack of Bloodthirst each second. (Previously granted a flat +12% Shadowplay Skill Damage.)
(Note: This effect stacks with Stealth and Bloodthirst Intensified, for a maximum of 4 stacks of Bloodthirst per second.)
Holy Bolt Mana Cost: 78 -> 202
Healing: 1008+90% -> 624+102% Healing Power
Cast Time: 1.5 sec -> 2 sec
Combo Changed: Heals allies Blessed by you as long as they are within 15m of the target. Can also be used to heal the caster, but does so with 30% effectiveness. (Previously 50% effectiveness.)
Combo Added: Decreases Cast time -10% for each stack of Bloodthirst.
Mirror Light
Mana Cost: 12 -> 15
Effect Changed: No longer decreases affected enemies’ Healing Effectiveness -30%
Antithesis (Basic)
Mana Cost: 315 -> 149
Healing: 461+440% -> 547+300% Healing Power
Damage: 1440+240% -> 1012+200% Healing Power
Cooldown: 5 sec -> 3 sec
Combo Added: Cooldown decreased -100% when under the effects of Freerunner. (Cannot target yourself for the duration.)
Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
Combo Changed: Deal +26% damage to targets under the effects of Dissonance. (Previously Charmed, and it ended the Charmed buff.)
Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
Combo Removed: No longer has -100% reduced cast time during Spell Shield.
Antithesis (Life)
Mana Cost: 315 -> 149
Healing: 461+440% -> 547+300% Healing Power
Cooldown: 5 sec -> 3 sec
Combo Added: Cooldown decreased -100% when under the effects of Freerunner.
Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
Combo Removed: No longer has -100% reduced cast time during Spell Shield.
Antithesis (Quake)
Mana Cost: 420 -> 149
Healing: 608+320% -> 356+200% Healing Power
Damage: 864+160% -> 602+120% Healing Power
Cooldown: 5 sec -> 3 sec
Combo Added: Cooldown decreased -100% when under the effects of Freerunner.
Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
Combo Changed: Deal +26% damage to targets under the effects of Dissonance. (Previously Charmed, and it ended the Charmed buff.)
Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
Combo Removed: No longer has -100% reduced cast time during Spell Shield.
Resurgence
Mana Cost: 394 -> 147
Healing: 662+300% -> 538+280% Healing Power
Skewer (Basic)
Mana Cost: 1232 -> 434
Cast Time: 2.1 -> 3 sec
Damage: 1677+276% ->1587+298% Healing Power
Effect Removed: No longer grants temporary Fear immunity.
Combo Removed: Cooldown no longer reduced by Inspired.
Combo Added: Cooldown decreased -100% while caster is under the effects of Pain Harvest.
Revive
Mana Cost: 723 -> 85
Effect Changed: Recovers 90% of max health and mana. (Previously 80%.)
Combo Added: Heals all party members in range when cast while under the effects of Death’s Vengeance. Doing so consumes all mana, removes the Death’s Vengeance buff, and triggers a 1 minute Cooldown.
Renewal Mana Cost: 506 -> 347
Healing: 1267+240% Healing Power (Previously a flat 4051-4133 at lv55.)
Aranzeb’s Boon
Mana Cost: 315 -> 137
Effect Changed: Increases all stats +30. Applies to caster and nearby raid members for 30min. (Previously +25 to all stats at lv55.)
Mana Barrier (Previously named Infuse)
Mana Cost: 1518 -> 1316
Cooldown: 25 sec -> 35 sec
Effect Added: Grants affected allies (excluding the caster) a shield that absorbs damage equal to 4805+900% Healing Power. Lasts up to 8 sec.
Effect Changed: If the shield expires naturally without being completely destroyed, it also restores 6-8% of that ally’s Max Mana. (Previously restores 8-11% for all affected allies.)
Combo Added: Mana Barrier strengthened by +50% when cast on an all under the effects of Resurgence.
Combo Added: Heals affected allies for 20% of the shield amount if they are under the effects of Healing Circle.
Combo Removed: no longer consumes the Sacrifice buff to grant a shield to affected allies.
Skill Added: Healing Circle
Mana Cost: 867
Range: Caster Only
Healing: 1584+800% Healing Power
Cast Time: 2 sec
Cooldown: 50 sec
Creates a glowing circle of runes in a 10m radius around the caster’s location, which heals all allies (excluding the caster) for up to [Healing Amount] Health over 12 sec, as long as they are in the area of effect.
Quick Recovery (4pt Passive)
Resets active Cooldowns on all Vitalism healing skills after receiving critical damage.
This ability has a 12 sec Cooldown once triggered.
Marty’rs Way (6pt Passive)
Grants the Prayer effect every time you cast Antithesis, Mend, or Fervent Healing.
Prayer
Decreases Cast Time -6% per stack.
Lasts 12 sec.
Triggers Sacrifice at 5 stacks.
Sacrifice
Consumes 12-16% of current health when triggered.
Decreases Cast Time -30%.
Mend grants Renewal to allies.
Lasts 15 sec.
Prevents gaining stacks of Prayer for the duration.
Joyous Spirit (10pt Passive)
Increases your Post-Cast Mana Regen +5, with an additional amount based on Spirit. Does not affect Mana Regen when caster is not casting.
Quests related to character leveling have been removed.
Servants of Antalon appeared on the Diamond Shores. They drop a standard set of drops, like other monsters of this location.
Added map markers for the quests "Tonics and Tinctures" and "Crafting Afternoon Sun".
Reduced the amount of charcoal obtained by exchanging the goods of the trading post in Golden Ruins.
Resplendent regrade scrolls now require charcoal to craft, and anya ingot has been removed from the list of required materials.
The Malevolent Obsidian is no longer used. Already existing items can be sold to merchants.
Changed the way equipment ratings are displayed in item descriptions.
Item synthesis now requires an additional 20 labor points.
Storm Caller's Hoop can now be used by characters level 50 and above.
Ocean Blue Coral is no longer used. Already existing items can be sold to a merchant, and craft orders can be dismantled for materials.
* Removed the way to make crushed coral.
Changes have been made to the system of punishments for absence from the battlefields:
* In case of primary absence, the character will be subject to an effect that prohibits standing in line on *
the battlefield for 20 minutes;
* in case of prolonged or repeated absence, the restriction increases proportionally;
* the total period of restriction of entry to the battlefield can be up to 20 hours.
Shadow Vortex no longer affects vehicles.
Added clarification to the description of the Bunishment skill that this skill does not affect mythical pets and dragons.
Fixed an error in the calculation of the success rate when upgrading the quality of the following items of equipment: Heaven's Fire-Spitting Bow, Blackguard's Determination , Callous Heaven's Fire-Spitting Bow , Cruel Blackguard's Determination.
Clarifying information has been added to the description of the Attack Speed Training passive skill.
Added information to the description of the Exploitation effect that using the Enervate or Stress skills consumes one stack of the effect.
Violet Bloomfang and Black Bloomfang now correctly gain the invisibility effect along with the host character.
Fixed an issue where taxing Hoverbloom Seed was not possible.
The Cloak Patch is no longer usable, and existing items can be exchanged for 3000 Honor. Wyvern skills Tempest Wings and Storm Breath no longer require Lightning Sparks to cast. Players are now not instantly moved to their starting positions before going to battle on the battlefield , and after a certain time.
Fixed an issue where the "Dread Guard Armor" costume mask was not displaying correctly for female Nuian characters.
Fixed a bug with the incorrect speed of the silver submarine.
Skill points invested in additional skill sets have been reset;
The ability to obtain the item "Dragon Heartshard" from Red Dragon is temporarily disabled;
The skill "Tiger Strike" from the Battlerage branch now works correctly with Violet Bloomfang;
Changing the system of "old" Lunagems:
- Since the installation of update 4.5, only the first "old" Lunagems will be inserted with a 100% chance;
- T3 Lunagems can be exchanged for compensation by right-clicking on them;
- Compensation for T1 and T2 Lunagems is not provided;
- Inlaid Lunagems T3 you can extract with the help of compensation Mornstone;
- Old Lunagems will stop giving "stats" 15 days after installing update 4.5.
The amount of materials for creating Ayanad equip has been adjusted (reduced relative to version 4.5);
When creating an Ayanad equip, its grade will not be reset;
Crystallization Chance for Delphinad equipment is disabled, if you fail (break) you will receive Archeum Essence (Crystal);
The following items (you will be able to either sell the item to the NPC or exchange it with the right mouse button - depending on the type of item) have been removed from the game (you will be able to either sell the item to the NPC or exchange it with the right mouse button - depending on the type of item);
Honey Mead
Bubble Tea
Tangy Soda
Honey Liquor
Bubble Tea Liquor
Tangy Liquor
Arcane Grace Feast Table
Abundant Health Beverage Table
Ample Mana Appetizer Table
Fortuna Die
Valau Rune
Zena Rune
Basta Rune
Combat Boost Scroll
Superior Combat Boost Scroll
Adventurer's Tangy Liquor
Jujube Juice
Jujube Sparkling Wine
Adventurer's Jujube Juice
Adventurer's Jujube Sparkling Wine
Gilda Rune
Rita Rune
Spellbook: Unstoppable Will
Fortress of Honor
Snow's Promise
Kingdom's Shadow
Now many Bosses appear from the moment the war starts in the location;
The ability to create the item " Aria's Autograph" from weapons of greatest dungeons is disabled.