BillieEilish
New member
Hello Admin Team,
It doesn't seem the "Ideas" section gets much visibility so I figured this might work better.
We need the following fixes:
1)Endless Arrows needs to be fixed. They were too strong, sure, but now they are really bad. I'm not even an archer and it is laughable how bad they are, not to mention the animation. Give them some love. Don't make them ping-based.
2)The "Abyssal Skill Quest" needs to be fixed. People are spending 200g on Specialization Snowflakes to find out they can't learn the skill. It's been reported to you guys a while ago (in late July!). Fix it. Change the item or something to complete the quest but yeah, fix it.
Let's continue this thread with other important fixes.
3)Boosting sport fishing (a solid 30% increase would do fine) gold rewards. Most servers have done it for a reason: fishing was nerfed bad by XLGames during these patches and it can seriously use some love. It's not only good for people who fish (I definitely don't), it's good for the overall health of the open-world. ArcheAge is a sandpark game, with a heavy emphasis on openworld PvP. Boosting fishing means more people will be on the open seas. In turn, this gives more targets to would-be pirates. More pirates out there means more fights in open waters.
4)Reducing the cost of respec (skill resets). For some odd reason, this version of ArcheAge has increased said costs tenfold. We're not sure why and I think a lot of people really dislike it. Being able to toy with your skills, ever so slightly, is the hallmark of a good, adaptive player.
5)Reducing the money made doing the "Family Fishing" quest, which is repeatable and introduce WAY too much completely safe gold. These quests bring nothing to the game and just make it possible for people to make a lot of entirely safe gold. It runs opposite to the idea of a "risk vs. reward" open-world.
It doesn't seem the "Ideas" section gets much visibility so I figured this might work better.
We need the following fixes:
1)Endless Arrows needs to be fixed. They were too strong, sure, but now they are really bad. I'm not even an archer and it is laughable how bad they are, not to mention the animation. Give them some love. Don't make them ping-based.
2)The "Abyssal Skill Quest" needs to be fixed. People are spending 200g on Specialization Snowflakes to find out they can't learn the skill. It's been reported to you guys a while ago (in late July!). Fix it. Change the item or something to complete the quest but yeah, fix it.
Let's continue this thread with other important fixes.
3)Boosting sport fishing (a solid 30% increase would do fine) gold rewards. Most servers have done it for a reason: fishing was nerfed bad by XLGames during these patches and it can seriously use some love. It's not only good for people who fish (I definitely don't), it's good for the overall health of the open-world. ArcheAge is a sandpark game, with a heavy emphasis on openworld PvP. Boosting fishing means more people will be on the open seas. In turn, this gives more targets to would-be pirates. More pirates out there means more fights in open waters.
4)Reducing the cost of respec (skill resets). For some odd reason, this version of ArcheAge has increased said costs tenfold. We're not sure why and I think a lot of people really dislike it. Being able to toy with your skills, ever so slightly, is the hallmark of a good, adaptive player.
5)Reducing the money made doing the "Family Fishing" quest, which is repeatable and introduce WAY too much completely safe gold. These quests bring nothing to the game and just make it possible for people to make a lot of entirely safe gold. It runs opposite to the idea of a "risk vs. reward" open-world.
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