Available Skill Points: 28
Hexblade
Hex Warden
Hordebreaker
Dreadhunter
Harbinger
Shadowblade
Dirgeweaver
Dervish
Abolisher
Doomlord
Liberator
Crusader
Blighter
Dawncaller
Paladin
Bloodreaver
Bonestalker
Enforcer
Darkrunner
Herald
Argent
Dreadbow
Ravager
Executioner
Lorebreaker
Blackguard
Fiendhunter
Outrider
Bloodskald
Warpriest
Hellweaver
Spellsword
Fleshshaper
Blade Dancer
Inquisitor
Bloodthrall
Dreambreaker
Defiler
Archon
Cabalist
Shadowknight
Poxbane
Shadowbane
Nightcloak
Arcane Hunter
Arcanist
Eidolon
Enchantrix
Hierophant
Shadestriker
Demonologist
Shroudmaster
Tombcaller
Necromancer
Stormcaster
Trickster
Hex Ranger
Soulbow
Daggerspell
Lamentor
Shaman
Nightwitch
Assassin
Athame
Skullknight
Bastion
Thaumaturge
Nightblade
Tomb Warden
Templar
Dreadstone
Battlemage
Dreadnaught
Dark Aegis
Justicar
Farslayer
Stone Arrow
Honorguard
Druid
Swiftstone
Earthsinger
Scion
Nightbearer
Death Warden
Caretaker
Astral Ranger
Revenant
Planeshifter
Phantasm
Edgewalker
Stormchaser
Primeval
Howler
Oracle
Enigmatist
Spellsong
Boneweaver
Exorcist
Soothsayer
Cleric
Spellbow
Shadehunter
Gravesinger
Blood Arrow
Reaper
Requiem
Cultist
Nocturne
Doombringer
Sorrowsong
Infiltrator
Evoker
Naturalist
Ebonsong
Ranger
Soulsong
Spellsinger
Animist
Gypsy
Confessor
Pending
Battlerage
Witchcraft
Defense
Auramancy
Occultism
Archery
Sorcery
Shadowplay
Songcraft
Vitalism
Battlerage
Witchcraft
Defense
Auramancy
Occultism
Archery
Sorcery
Shadowplay
Songcraft
Vitalism
Battlerage
Witchcraft
Defense
Auramancy
Occultism
Archery
Sorcery
Shadowplay
Songcraft
Vitalism
Battlerage (0)
Combat
1

Triple Slash

A constant pattern of 3 distinct strikes, each dealing x Physical Damage and inflicting different effects. Attack 1: Shakes enemy for y sec. Attack 2: Deals additional damage to Tripped enemies. Attack 3: Increases Melee damage +30% and hits multiple enemies in front of you. Hold down for continuous use.
3

Charge

Launches a rush toward an enemy that deals x Physical Damage and inflicts Snare for y sec. Snare duration reduced -50% in PvP. Can't be used while Snared.
10

Whirlwind Slash

A spinning attack with up to 3 distinct strikes, each dealing x Physical Damage to many nearby enemies. Attack 1: Deals additional damage to Shaken targets, and Trips Slowed targets Attack 2: Deals additional damage to Tripped targets. Attack 3: Shoves nearby targets away from you. No cooldown between strikes. Hold down for continuous use.
15

Sunder Earth

Smashes open a fault line in front of you, dealing x Physical damage to all enemies in its path and decreasing their Move Speed -60% for y sec. All allies in the area of effect gain Earth Energy, decreasing received damage -30% for up to 7 seconds.
20

Lasso

Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 seconds.
25

Terrifying Roar

Weakens all enemies within xm for y sec. Increases the duration of Stun, Trip, Fear, Shackle, Petrify, Sleep, Impale, and Bubble Trap +20%. Also Toughens the caster for the same amount of time, reducing the duration of those debuffs.
30

Bondbreaker

Removes all Snared, Slowed, and Lassitude effects from the caster, and grants immunity to these effects for x sec. Can only be used while under one of these effects. Can be used during global cooldown, and does not trigger a global cooldown.
35

Precision Strike

Delivers a powerful attack that deals x Physical Damage. Increases Critical Damage 50%. Backstabbing increases Melee Critical Rate +30%.
40

Frenzy

Increases Melee Attack and Magic Attack +30 whenever damage is received, and absorbs 21% of received Magic Damage. Increases Move Speed +5% and reduces Physical Defense -10% each time you damage an enemy. Decreases Battlerage Mana Cost -50%. Effect lasts for x sec, but increases by +x sec per kill. Stuns you for 4 seconds when Frenzy ends.
45

Battle Focus

Increases Parry chance +28% and Melee Critical damage +15% for 20 sec. Decreases cooldown of Battlerage attack skills -30% and the mana cost of Battlerage skill -42%. Doesn't trigger a global cooldown.
50

Tiger Strike

Rushes past an enemy, dealing x Physical Damage. Repeats up to 5 times if other enemies are nearby. This skill cannot be evaded, blocked, or parried. Can't be used while Snared.
55

Behind Enemy Lines

Triggers a high leap that lands at a designated site, dealing x Physical Damage and Snaring nearby enemies for y sec. Cancels Bubble Trap, Petrify, and Telekinesis effects. Can't be used while Snared. Snare duration reduced -50% in PvP.

Soulbound Blades

Throws otherworldly blades that surround the target, dealing damage to the target (if cast on an enemy) and all nearby enemies. Inflicts x-y damage on all enemies in a 6m radius over 10 sec. Decreases Defense -50 every successful hit.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Swordfall

Call down swords from the sky to Impale enemies in front of you, dealing up to x Physical Damage. Use this skill again to stop channeling early. The longer you channel, the more damage will be dealt. If cast while at 6 Abyssal Charges, additional swords are summoned, inflicting more damage the closer an enemy is to the center of the effect.
Passive
2

Weapon Maneuvers

Increases Melee Attack +5%.
4

Dual-Wield Proficiency

When dual-wielding, Parry deflects Ranged Attacks as well. Increases Melee Crit Rate +8%.
6

Attack Speed Training

Decreases the cooldown of Battlerage skills-10%. Grants one stack of Delirium for every Battlerage Critical Hit, and for every enemy hit by the 3rd attack of Whirlwind Slash. Delirium: - Melee Skill Damage +2%. - Melee Critical Damage +5% . - Stacks up to 5 times. - Grants a 5% chance of inflicting Bleed on targets.
7

Deflect and Retaliate

Permanently increases Parry rate +2%; each successful parry resets the cooldown on all Battlerage attack skills. This ability has a 12sec cooldown once triggered.
8

Reckless Charge

Using Charge, Tiger Strike, or Behind Enemy Lines decreases received Physical Damage -15%, and decreases the duration of Shackle, Slow, Snare, and Impale -35% for 4 seconds.
9

Puncture

Melee Critical attacks decrease the target's Physical Defense -2000 for 5 seconds.
10

Weapon Mastery

Increases Battlerage skill damage +15%.
Witchcraft (0)
Combat
1

Earthen Grip

Calls forth a hand from the ground to hold an enemy, inflicting Snare for y sec. Deals x Magic Damage on expiration. Being damaged by a direct attack will free the target early, but debuffs that deal damage over time will not end this effect. Snare duration reduced -50% in PvP.
5

Enervate

Deals x Magic Damage and burns y mana over z sec. Decreases healing effectiveness -60% and increases duration of Stun and Trip +30%.
10

Bubble Trap

Traps an enemy inside a bubble for x sec and slowly lifts it into the air. Enemies in bubbles can't attack, but take -50% less Magic Damage. Being damaged by a direct attack will free the target early, but debuffs that deal damage over time will not end this effect. Bubble duration reduced -50% in PvP.
15

Insidious Whisper

Inflicts Fear on an enemy and causes it to flee from the caster for x sec. Being damaged by a direct attack has a chance to free the target early, but debuffs that deal damage over time will not end this effect.
20

Purge

Removes an effect from the target. Removes 1 debuff from allies Increases Magic Defense +x for 180 sec.. Removes 1 buff from enemies. This skill can be used on allies and enemies.
25

Play Dead

Allows caster to play dead to escape danger. Caster can revive at any time. Restores 1% of the caster's health and mana every second if they are below 30%. Effect ends with movement.
30

Courageous Action

Awakens caster or an ally and grants immunity to Sleep for x sec.
35

Lassitude

Magically fatigues the target, causing them to fall asleep for x sec after a y sec delay. Enemies will wake upon taking damage. Sleep duration reduced -50% in PvP.
40

Banshee Wail

Causes Fear in all nearby enemies for x sec, forcing them to flee and Stunning them for 2 seconds. Being damaged by a direct attack has a chance to free the target early, but debuffs that deal damage over time will not end this effect.
45

Focal Concussion

Deals x Magic Damage and Stuns an enemy for y sec. If the target has any positive buffs, Focal Concussion removes one buff and deals additional damage when the Stun ends.
50

Dahuta's Breath

Sends forth a wave that deals x Magic Damage and pushes enemies back.
55

Fiend's Knell

Summons a monster for up to 30 sec to attack enemies. Summons a fiend that relentlessly attacks enemies with special skills. Summons only one fiend, which can't be healed.

Devour Hope

Inflicts a crippling despair on your chosen victim for x sec. Any skills cast during this debuff will have their cooldowns increased by +15 seconds. Can only be used in PvP.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Stonesight

Unleashes the gaze of the terrifying Gorgon, petrifying all enemies facing the caster within a 15m cone. Enemies remain petrified until the caster stops channeling. Any additional Abyssal Charges are consumed on casting, increasing the range of the skill.
Passive
2

Folding Time

Decreases Cast Time for all skills -4%.
4

Illusion's Favor

Increases Health Regen +7 every 1 second. Decreases Cast Time for Earthen Grip and Insidious Whisper -0.5 seconds.
6

Magic Detection

Increases Magic Defense +5%.
7

Mitigation

Decreases received Melee damage -30% for 3 seconds after receiving a Melee Critical Hit. This ability has a 20sec cooldown once triggered.
8

Baleful Recharge

Your successful attacks have a 2% chance to trigger the Baleful Recharge buff, restoring a percentage of your maximum mana with every attack for the following 5 seconds. This ability has a 12sec cooldown once triggered. In addition, each enemy you Fear using Banshee's Wail or Insidious Whisper grants a stack of Exploitation. Exploitation: - Decreases the Cooldown of Focal Concussion and Enervate -10% per stack. - Stacks up to 5 times. - Casting either spell consumes one stack. - While under the effects of Exploitation, both spells will deal 90% of their damage as mana burn instead of normal damage, restoring an equal amount of mana to you.
9

Augment Witchcraft

Increases the duration of Earthen Grip, Bubble Trap, Insidious Whisper, Lassitude, and Banshee Wail +20%. Fiend's Knell now summons a more powerful fiend that last for 5 minutes, tripping enemies where it is summoned. Increases the cooldown on Fiend's Knell to 2min 30sec.
10

Enshroud

Decreases Witchcraft skill cooldown -20%.
Defense (0)
Combat
1

Shield Slam

Swings your shield at an enemy, dealing x Physical Damage and Stunning them for y sec.
5

Refreshment

Increases max health +x for 1800 sec. Only works on caster. While active, you gain 10% of received damage as stacks of Mettle.
10

Bull Rush

Shoves an enemy away with your shield, inflicting x Physical Damage and Silencing the target for y sec. Interrupts the target, canceling all Cast Time, Channeled, and Ongoing skills. Increases Aggro generation +200% for 5 seconds afterwards.
15

Boastful Roar

Inflicts Distressed for x sec, reducing the enemy's Move Speed -45%, Skill Damage -20%, Attack Speed -250, and healing effectiveness -60%. Inflicts additional damage equal to 60% of your stacked Mettle, consuming all stacks of Mettle when cast. This ability also Provokes the target, forcing affected players to target you and affected monsters to attack you.
20

Toughen

Increases Continous Health Regen +x Lasts y sec. While active, you gain 50% of received damage as stacks of Mettle.
25

Revitalizing Cheer

Restores +x Health plus an amount equal to 50% of your stacked Mettle. Consumes all stacked Mettle and cures one debuff.
30

Redoubt

Raises a shield around the caster for x sec. Increases Block Rate +38%, and decreases Move Speed -10%. Instantly grants Mettle in proportion to the skill's level. Prevents being Pushed or Tripped. Can only be used while a shield is equipped.
35

Ollo's Hammer

Summons Ollo's hammer and hurls it toward a location; inflicts Trip on an enemy for y sec if it hits. Also deals x Physical Damage to all enemies within 3m of the target location.
40

Mocking Howl

Inflicts Shaken on all enemies within a xm radius for y sec, decreasing their Move Speed -27%, Skill Damage -8%, and Attack Speed -75. This ability also Taunts enemies, forcing affected monsters to attack you. Builds additional Aggro equal to 100% of your stacked Mettle, consuming all stacks of Mettle when cast.
45

Imprison

Imprisons all enemies within a boundary for 12 seconds. Enemies can break out if they use enough force.
50

Invincibility

Grants immunity to all damage for x sec. Effect is canceled if you move.
55

Fortress

Shoves away up to 5 enemies within 10m and pulls 5 raid members closer. Decreases pulled raid members' received damage -50% and increases your Mettle +1,500. Effective regardless of a target's status.

Shield Throw

Hurls your shield at the target, dealing x Physical Damage. Has a 100% chance to Critical Strike. Temporarily removes all benefits of your shield while the projectile is in the air. Inflicts Disarm on targets that Parry the attack, removing all benefits of their weapon for y sec. Bounces on impact, striking up to 3 additional nearby targets.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Cruel Binding

Tethers an enemy's soul to a location for x sec, pulling them back to that spot every time they attempt to move further than 10m away. Any additional Abyssal Charges are consumed on casting, increasing the duration.
Passive
2

Supplemental Block

Increases Block Rate +15% for 5 seconds after a successful Block.
4

Shield Edge

Has a small chance to stun the attacker when blocking a melee attack. This ability has a 12 sec cooldown once triggered.
6

Shield of Steel

Increases Physical Defense +6%.
7

Guardian

Permanently increases Aggro generation +50%.
8

Spry Fortress

Decreases Stun and Tripped duration -10%.
9

Bear's Vigor

Increases max health +900. Increases the effectiveness of Refreshment +20% and Toughen +33%.
10

Ursine Roar

Decreases the cooldown of Defense skills -20%. Increases Continuous Health Regen based on Stamina whenever damage is received while below 30% health.
Auramancy (0)
Combat
1

Thwart

Inflicts Shaken on all enemies within a xm radius, decreasing their Move Speed -27%, Skill Damage -8%, and Attack Speed -75. Grants the caster 1 stack of Inspired. Inspired: - Increases Attack Speed +53. - Vicious Implosion (Auramancy): increases damage +52%. - Antithesis (Vitalism): decreases cooldown 0.6 sec. - Mend (Vitalism): decreases cooldown 2.1 sec. - Fervent Healing (Vitalism): decreases cooldown 1.2 sec. - Stacks up to 3 times.
5

Comet's Boon

Fires a flash of light that deals x Magic Damage to all enemies hit. Increases the Move Speed of all allies it passes.
10

Spell Shield

Creates an energy shield for y sec. Decreases Received Magic Damage -x%, but also decreases Received Healing by an equal amount. Does not trigger a global cooldown.
15

Vicious Implosion

Triggers a sudden, powerful implosion, pulling enemies within 10 meters towards you and dealing x Magic Damage.
20

Teleportation

Teleports caster 15 meters ahead. Can't teleport through walls or other solid objects. Can't be used while Snared.
25

Health Lift

Increases max health +x. Affects caster and nearby raid members for 30 minutes. Can't be used on targets whose health has already been increased.
30

Meditate

Restores +4% of max mana per second for x sec through meditation. Prevents movement or other actions.
35

Shrug It Off

Cancels all Stun and Impale effects, and grants immunity to these effects for x sec. Can only be used while under one of these effects. Can be used during global cooldown, and does not trigger global cooldown.
40

Liberation

Grants immunity to Shackle, Silence, and Interrupt for x sec.
45

Leech

Inflicts Sleep for x sec and steals one buff from the target. Interrupts the target, canceling all Cast Time, Channeled, and Ongoing skills. Targets will wake upon taking damage. Sleep duration reduced -50% in PvP.
50

Protective Wings

Grants immunity to Magic Damage to allies within 5m for the duration.
55

Mirror Warp

Teleports caster 15m to the right or left. Can't pass through walls or other solid objects. Can't be used while Snared. Has a chance to escape enemy targetting during PvP.

Crushing Grasp

Creates a powerful gravity vortex around a chosen target after a short delay. Deals x Magic damage to all enemies in a 15m radius, pulling them to the target's location, but leaves the initial target unharmed.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Abyssal Wave

Shoots a wave of force up to 20m in front of you. Inflicts x Magic Damage and knocks back all enemies it touches. Any additional Abyssal Charges are consumed on casting, increasing the number of waves. Being struck by multiple waves in a row dramatically decreases enemies' Move Speed.
Passive
2

Absorb Damage

Converts 7% of received damage to health.
4

Hearten

Doubles the duration of Inspire.
6

Inspiration Cloak

Decreases all received damage -100 for 3 seconds after receiving critical damage. This ability has a 20 sec cooldown once triggered.
7

Unassailable

Grants a 1% chance to become immune to all damage for 2 seconds after receiving any damage. This ability has a 20 sec cooldown once triggered.
8

Improved Targeting

Increases the Accuracy of all attack types +8%.
9

Magic Condenser

Increases all Critical Rates and Critical Heal Rate +6%.
10

Teleportation Discipline

Teleportation has a 50% chance to eliminate its cooldown and allow consecutive teleports. Mirror Warp has a 50% chance to sustain the buff and allow consecutive use.
Occultism (0)
Combat
1

Mana Stars

Launches your mana as a razor-sharp crystal, dealing x Magic Damage. Each consecutive Mana Star increases in damage +2%, up to a max of 20%. Each Mana Star inflicts Fetter on the target, reducing their damage -1% and move speed -2% per stack. Stacks up to 20 times. Does not cause a global cooldown. Hold down for continuous use.
3

Mana Force

Shoves an enemy away, dealing x Magic Damage. Restores Mana equal to half that amount.
10

Hell Spear

Summons spears from the underworld to pierce all enemies within ym. Deals x Magic Damage and Impales targets for z sec.
15

Absorb Lifeforce

Inflicts a debuff which deals x Magic Damage to the enemy over 6.5 seconds, healing the caster for half the amount. Inflicts an additional +140% on pets. This debuff ends early if the caster stops channeling, or if the target moves far enough away from the caster.
20

Summon Crows

Summons crows to attack all enemies within ym. Reduces enemies' Physical Accuracy -30% and deals x Magic Damage over z sec.
25

Crippling Mire

Forms a painful link with the target, inflicting x continuous Magic damage and decreasing Move Speed -50% for 4.5 seconds. Counts as an ongoing spell, but is canceled if that target moves far enough away from the caster.
30

Telekinesis

Suspends an enemy in the air for up to x sec. Prevents the target from taking any actions, even when taking damage. This spell ends if the caster moves or takes any other action.
35

Retribution

Inflicts 60% of received Melee Damage on an enemy. Grants Immunity to Fear and Slow. Lasts x sec. Doesn't trigger a global cooldown.
40

Stillness

Interrupts all enemies within 5 meters, canceling all Cast Time, Channeled, and Ongoing skills. Inflicts Silence for x sec. Removes all Fear effects from caster.
45

Urgency

Reduces cooldown for Occultism skills -9 seconds. Lasts x sec.
50

Summon Wraith

Summons a wraith that deals x magic damage per second for a maximum of 9 seconds to all enemies within 7m. It also inflicts enemies with Wraith Curse to reduce movement speed, attack speed, and casting speed. Spell ends early if channeling is canceled or the caster moves.
55

Death's Vengeance

As you die, blasts your remaining energy to deal x Magic Damage to enemies within 15m. Targets who die within 3 seconds of receiving this damage will also explode.

Cursed Thorns

Infects an enemy with cursed seeds for y sec. Causes deadly thorns to sprout in their footsteps after a 4 second delay, inflicting x Magic damage on surrounding enemies as they burst from the ground. Slows any enemies that pass through the area, and deals continuous magic damage. Seeds sprout early if enemies step on them.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Shadow Circle

Summons a Shadow Circle for x sec, allowing the caster to teleport in front of any target within the circle. Any additional Abyssal Charges are consumed on casting, increasing the number of times the caster can teleport. If cast while at 6 Abyssal Charges, the caster may teleport an unlimited number of times for the duration of the spell.
Passive
2

Enhanced Mana Recovery

Increases Post-Cast Mana Regen +7 every 1 second.
4

Reprisal

Increases Melee, Ranged, and Magic Critical Rates +20% for 9 seconds after receiving Critical Damage. This ability has a 12 sec cooldown once triggered.
6

Caster's Enrichment

Decreases health regen -15 every second while not in combat and increases mana regen +15 every second while not casting. Increases Attack Speed +5%. Grants the Burning Brand buff for each enemy hit by Hell Spear, Summon Crows, or Stillness. Burning Brand: - Increases Occultism skill damage +2% per stack. - Decreases channeling time of Absorb Lifeforce -3% per stack. - Lasts 6sec. - Stacks up to 15 times. - Triggers Deathmark Aura at 15 stacks. Deathmark Aura: - Grants all accumulated bonuses of 15 stacks of Burning Brand. - Reduces nearby enemies' damage by -15% - Lasts 12sec. - Prevents gaining stacks of Burning Brand for duration.
7

Macabre Reach

Increases Melee, Ranged, and Magic Critical Damage +10%.
8

Overpowered Spell Locus

Increases all Skill Damage +15% for up to 6 seconds after receiving damage. Movement cancels the effect. Does not apply to healing skills.
9

Intensified Harm

Increases Melee, Ranged, and Magic Critical Damage +25% for 6 seconds after receiving Critical Damage. This ability has a 12 sec cooldown once triggered.
10

Death's Beckoning

Decreases the cooldown of all Occultism skills -20%. Increases Crippling Mire's targets +2. When using Caster's Enrichment, Crippling Mire grants a stack of Burning Brand for each enemy it hits beyond the first.
Archery (0)
Combat
1

Charged Bolt

Fires a charged arrow at an enemy dealing x Ranged Damage and slowing Move Speed for y sec. The skill cannot be evaded, blocked, or parried. Damage is reduced -20% if the target is within 8m.
3

Piercing Shot

Fires a serrated arrow, dealing an initial x Ranged Damage and then inflicting Bleeding for y Magic Damage over z sec. Damage is reduced -20% if target is within 8m.
10

Endless Arrows

Fires arrows that deal x% of Ranged Attack as damage. Damage decreases -20% if target is within 8m. Does not trigger a global cooldown. Hold down for continuous use.
15

Double Recurve

Increases Ranged Damage +15%. Lasts x sec.
20

Deadeye

Standing still for 1 second or more temporarily increases Ranged Attack by +80. Deadeye buff lasts for 60 sec, but bonus damage ends with movement. Doesn't trigger a global cooldown.
25

Snare

Removes all Shackle effects from the caster and inflics Snare on enemies in a 5m area for x sec. Reduces targets' Evasion, Block, and Parry rates. Duration of Snare decreases -50% in PvP.
30

Float

Lifts caster into the air for x sec, which counts as an ongoing skill. Increases ranged skill range +7m and damage +30%, but prevents Defense and Magic Defense from reducing received damage. Prevents movement; canceled by using again. Can't be used while Snared. Prevents the use of skills with cast times.
35

Boneyard

Inflicts x Ranged damage on a target and all surrounding enemies in a 5m radius, confining them in a Bone Prison. Staggers all affected enemies, briefly stopping movement and canceling all skills except Ongoing skills. The Bone Prison disappears in 10 seconds if not destroyed.
40

Concussive Arrow

Fires an arrow that explodes on contact, dealing x Ranged Damage and Shackling all enemies within 6m of the target for y sec. Staggers all affected enemies, briefly stopping movement and canceling all skills except Ongoing skills. This skill cannot be evaded, blocked, or parried.
45

Missile Rain

Showers a target area with arrows to deal x Ranged Damage.
50

Intensity

Gradually increases Ranged Critical Rate over x sec. Grants immunity to Fear.
55

Snipe

Shoots a powerful arrow of light at a chosen target, dealing x Ranged damage to it and all enemies in the arrow's path. Enemies damaged by Snipe are immune to it for 6 seconds.

Serpent's Sight

Enhance your archery with Abyssal magic, transforming your attacks and gaining unparalleled range. Increases the base range of all Bow skills to at least 50m for x sec, but prevents movement. Replaces the Endless Arrows skill with Fang Bolt for the duration. Duration is reset for every Ranged Attack that hits, but all effects end if the caster receives damage.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Hunting Pack

Summons Snowlion Spectres to charge through enemies in front of you, inflicting x Physical damage and knocking them into the air. Any additional Abyssal Charges are consumed on casting, increasing the damage and number of Snowlions. If cast while at 6 Abyssal Charges, affected enemies are temporarily prevented from using skills.
Passive
2

Wild Instincts

Increases Move Speed +8%.
4

Eagle Eyes

Increases Ranged Accuracy +5% and Ranged Critical Rate +5%.
6

Archery Expertise

Decreases cooldown for Piercing Shot, Charged Bolt, Stalker's Mark, Missile Rain, Toxic Shot, and Snipe skills -10%.
7

Evasion

Increases Evasion +10%.
8

Marksman

Increases the range of all bow skills 5m.
9

Sharpshooting

Increases Ranged Critical Rate +3% and Ranged Critical Damage +15%. Deadeye and Float now grant the Feral Mark buff, allowing the caster to inflict Feral Aura on enemies with each attack. Feral Aura: - Reduces target's Defense -40 per stack. - Reduces target's Evasion, Block, and Parry rates -0.5% per stack. - Explodes at max stacks, dealing damage and tripping the target. - Stacks up to 30 times.
10

Feral Claws

Increases Archery skill damage +15%.
Sorcery (0)
Combat
1

Flamebolt

Deals x Magic Damage to an enemy. Can be used up to 3 times in a row without triggering a cooldown. Attack 1: Inflicts Burning for y sec. Attack 3: Converts 20% of damage dealt to Enervated enemies to mana; inflicts Conflagration on Burning enemies. All 3 attacks deal +12% additional damage to targets under freezing effects. Hold down for continuous use.
3

Freezing Arrow

Fires an Ice Arrow at an enemy, dealing x Magic damage and decreasing Move Speed for y sec.
10

Insulating Lens

Creates a protection ward around the caster. For 40 sec, increases Physical Defense +x and absorbs up to 2049 damage before expiring. Increases stealth detection +200%.
15

Arc Lightning

Fires lightning bolts to deal x Magic Damage and Shock an enemy. Deals y Magic Damage over z sec to Shocked enemies; also Shocks all other enemies within 2m. When this skill levels up, it increases damage, but also cast time.
20

Freezing Earth

Deals x damage to all enemies within 8 meters with a chance to Snare for y sec. Snare duration reduced -50% in PvP.
25

Searing Rain

Rains down fire on all enemies in a 10-meter radius for 7 seconds, dealing x Magic Damage.
30

Frigid Tracks

Freezes your footprints for x sec. The ice Freezes any enemies who step on it, but melts in 4 seconds.
35

Magic Circle

Summons a Magic Circle around the caster for 20 seconds. Increases Magic Attack +x and Magic Critical Rate +7% while within the magic circle.
40

Chain Lightning

Fires lightning bolts to deal x Magic Damage and Shock an enemy. May also affect other enemies within 5 meters. Can strike up to 5 times, dealing -50% less damage with each subsequent hit.
45

Flame Barrier

Calls forth a wall of fire that deals x Fire Damage and Slows for y sec.
50

Meteor Strike

Calls down a meteor, dealing x Magic Damage to all enemies in the target area. Also inflicts Tripped on all enemies hit for 2.5 seconds.
55

Gods' Whip

Calls down lighting on a target area to deal x Magic Damage to enemies in a 6m radius; inflicts Electric Shock on enemies within a 5m radius. Can be used consecutively up to 5 times, with each attack dealing more damage but costing more mana.

Void Leap

Teleport to a random location 5m-15m away. No cooldown. Spend Abyssal Charges to cast repeatedly. Can't be used while Snared.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Serpent Strike

Summons a magical serpent that burrows underground, erupting beneath the target to inflict up to x Magic Damage. Can use anywhere from 1-6 Abyssal Charges once channeling begins, increasing the damage dealt with each additional charge used. Use this skill again during channeling to stop channeling early.
Passive
2

Mana Pool Increase

Increases max mana +20%.
4

Magic Range Boost

Increases the range for Sorcery skills +5m.
6

Efficient Sorcery

Decreases the mana cost for Sorcery skills -20%.
7

Mana Flurry

Decreases Cast Time for all skills -6%. The Mana Fountain effect is cast each time Flamebolt's third attack, Frigid Tracks, or Magic Circle is used.
8

Recuperation

Decreases the duration of Sleep and Fear -10%.
9

Magic Precision

Increases Magic Critical Rate +10%.
10

Aranzeb's Infusion

Increases Sorcery skill damage +15%.
Shadowplay (0)
Combat
1

Rapid Strike

A swift, repeatable attack, dealing x Physical Damage to a single target. Marks the target with each hit, reducing their Skill Damage -1% and Move Speed -2% per stack. Inflicts Shaken each time it reaches 5 stacks, further reducing their Skill Damage, Move Speed, and Attack Speed. Backstabbing increases Melee Critical Rate +50%. Hold down for continuous use.
3

Overwhelm

Triggers a leap toward an enemy that deals x Physical Damage and stacks 1 Bloodthirst upon landing. Also Stuns the enemy for y sec. Can't be used while Snared.
10

Drop Back

Triggers a backwards leap to escape a dangerous area or back away from an enemy. Grants the Drop Back buff, eliminating the Cast Time for Flamebolt, Earthen Grip, and Sunder Earth for x sec. Can't be used while Snared.
15

Wallop

Launches four attacks in quick succession dealing x Physical Damage. The first attack Staggers the target, briefly stopping movement and canceling all skills except Ongoing skills. Every successful attack decreases Physical Defense -120. Grants Bloodthirst for each of the first three attacks, then the fourth deals melee damage equal to y times your stacked Bloodthirst.
20

Stalker's Mark

Inflicts x Ranged Damage and marks enemies for y sec. Mark Effect: Decreases received healing -60%. Deals damage equal to 80 times the number of attacks suffered during the mark's duration when it expires. Damage reduced -20% if target is within 8m.
25

Stealth

Prevents enemies from seeing you. Any actions other than moving will cause stealth to end. Stealth decreases Move Speed -10%.
30

Toxic Shot

Fires a toxic arrow, dealing an initial x Ranged Damage and then Poisoning the target for y Magic Damage over z sec. Damage reduced -20% if target is within 8m.
35

Pin Down

Pins an enemy to the ground, dealing x Physical Damage. Direct hits stack up to 3 Bloodthirst. Backstabbing adds Bleeding on a target.
40

Shadowsmite

Launches a surprise attack, dealing Melee Physical damage equal to x times your stacked Bloodthirst and Shackling your target for y sec. Backstabbing adds Physical Damage equal to 400% of Melee Attack.
45

Freerunner

Increases Move Speed +x%, Attack Speed +y, and Agility +z. Grants immunity to Poison while in effect. Lasts w sec.
50

Shadow Step

Teleports caster behind an ally or enemy, reducing Aggro -50% for x sec. Increases Move Speed +50% for 3 seconds after casting. Can't be used while Snared, and does not allow the caster to pass through obstacles.
55

Throw Dagger

Flings a dagger that deals x damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the initial target, dealing less damage each hit. Enemies hit: Lasts y sec. Grants 1 stack of Bloodthirst for each target hit, up to a maximum of 6 stacks.

Venom Blades

Throws venomous knives at all enemies within a 10m radius, dealing an initial x Physical Damage and inficting the Deadly Poison debuff. Inflicts y-z Magic damage for 11 sec, ignoring Magic Defense.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Assassination

Increases Shadowplay Skill Damage by +12% for 4sec, and causes the caster to become impossible to target during that time. Can only be used when the caster is invisible. Additional Abyssal Charges are consumed on casting, extending the duration to a maximum of 8sec.
Passive
2

Evasive Counterstrike

Triggers a counterattack when a Melee Attack is evaded. Stacks 2 Bloodthirst when attacked. This ability has a 12 sec cooldown once triggered.
4

Consecutive Evasion

Increases Melee Evasion +18% for 7 seconds after a successful Evasion against melee attacks.
6

Disregard

Permanently decreases Aggro generation -20%.
7

Loophole

Decreases received Ranged Damage -30% for 3 seconds after receiving a Ranged Critical Hit. This ability has a 20 sec cooldown once triggered.
8

Piercing

Increases Melee and Ranged Critical Rates +10% and Attack Speed +31 for 8 seconds after a successful Melee or Ranged Critical hit.
9

Bloodthirst Intensified

Increases accumulated Bloodthirst +2 times.
10

Shadow Mastery

Decreases Shadowplay skill cooldown -20%.
Songcraft (0)
Combat
1

Critical Discord

Deals x Magic Damage. Increases Critical Hit Rate and Critical Healing +2% for 3 seconds. Hold down for continuous use.
5

Startling Strain

Stuns an enemy for x sec with a special performance. After the Stun ends, the enemy is Charmed and susceptible to other Songcraft skill effects. Your own cast times are reduced by 20% for 5 seconds. This skill does not stop ongoing Perform skills.
10

[Perform] Quickstep

Plays a lighthearted song for x sec, which counts as an ongoing spell. Increases Move Speed +28-42% of allies within 10m. Effect increases the longer you play. Can only stack with other Perform skills and shares a cooldown with them. Decreases Aggro -10% during the performance.
15

Dissonance

Plays clashing sounds to weaken and slow all enemies in a 5m radius. - Reduces Skill Damage -20% - Reduces Attack Speed -250. - Increases Cast Time +20%. - Reduces Magic Defense -320. - Deals x Magic Damage after y sec seconds. - Does not stop ongoing Perform skills.
20

Healing Hymn

Plays a healing song that instantly restores +x Health to an ally. The effect can travel to another 2 allies within 10m as long as they are not pets. Can continue to be transferred up to 3 times. This skill does not stop ongoing Perform skills.
25

Hummingbird Ditty

Reduces Cast Time -8%. Applies to caster and nearby raid members for 30 minutes.
30

[Perform] Ode to Recovery

Plays a healing song for x sec, which counts as an ongoing spell. Restores health over time, increases Healing Power +80, and increases Received Healing +21-33% for all allies within a 10m radius. Effect increases the longer you play and disappears when the song ends. Can only stack with other Perform skills and shares a cooldown with them. Decreases Aggro -20% during the performance.
35

Rhythmic Renewal

Summons a healing spring that restores +x health to caster and all nearby allies every second for 60 seconds.
40

[Perform] Bulwark Ballad

Plays a song of the earth for x sec, which counts as an ongoing spell. Increases Physical/Magic Defense +1600-2400 for all allies within 10m. Effect increases the longer you play. Can only stack with other Perform skills and shares a cooldown with them. Decreases Aggro -10% during the performance.
45

[Perform] Bloody Chantey

Plays a lively song for x sec, which counts as an ongoing spell. Increases damage dealt +18-26% and Attack Speed +282 for caster and allies within 10m. Effect increases the longer you play. Can only stack with other Perform skills. Decreases Aggro -10% during the performance.
50

Alarm Call

Lifts Stun and Sleep debuffs and grants immunity to allies within a 9m range every second for x sec. Counts as an ongoing spell, but is canceled if another skill is used. Can be used while Stunned.
55

[Perform] Grief's Cadence

Plays a song of penitence for x sec, which counts as an ongoing spell. Decreases debuff effects -30% for caster and allies within 10m. Effect increases the longer you play. Can only stack with other Perform skills and shares a cooldown with them. Decreases Aggro -10% during the performance.

Abyssal Echoes

Ends all ongoing Perform skills, but creates undiminished echoes of those abilities as buffs for up to 10 seconds. These echoes only affect the caster, and are not lost when casting non-perform skills. Using additional Perform skills during this time will end the echoes early. As this skill levels up, the effects of the echoes improve.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Polymorphic Resonance

For up to 25 seconds, grants temporary immortality to allies within a 15m radius. When subjected to fatal damage, affected allies instead transform into animals and recover a small amount of Health, becoming temporarily immune to all debuffs. This spell has an initial duration of 3 seconds, and consumes any additional Abyssal Charges over time to extend the duration 3 seconds per charge. If cast while at 6 Abyssal Charges, it has an initial duration of 5 seconds and each extra charge extends the duration 5 seconds instead. Effect ends when no charges remain. Counts as an ongoing spell, but is canceled if another skill is used.
Passive
2

Syncopation

Decreases the cast delay and the chance of interruption when hit -50%.
4

Hold the Note

Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, Bulwark Ballad, and Grief's Cadence +15 seconds.
6

Uptempo

Decreases Cast Time for all skills -5%.
7

Disciplined Performance

Decreases Received Magic Damage -30% for 3 seconds when Magic Critical Damage is received. This ability has a 20 sec cooldown once triggered. Performance skills also grant the Rhythm buff every 3 seconds. Rhythm: - Increases Healing Power and Magic Attack +7 per stack. - Decreases Songcraft Cooldowns -0.4 seconds per stack. - Lasts 9 seconds. - Stacks up to 15 times. - Resets the cooldown of Startling Strain whenever a target you have Charmed is killed.
8

Loudspeaker

Increases the range for Quickstep, Ode to Recovery, Bloody Chantey, Bulwark Ballad, and Grief's Cadence to 22m.
9

Allegretto

Decreases Stun and Silence duration -10%.
10

Zeal

Every successful Critical Damage/Critical Healing effect increases all Critical Rates (including Healing) +5% and all Critical Damage/Critical Healing +75% for 6 seconds. This ability has a 12 sec cooldown once triggered.
Vitalism (0)
Combat
1

Holy Bolt

Fires a bolt of holy light that deals x Magic Damage.
3

Mirror Light

Caster/allies: Cures one debuff and increases received healing +15% for z sec. Enemies: Inflicts Snare for x sec. Increases received damage +12% and decreases healing effectiveness -30% for y sec. Snare duration reduced -50% in PvP.
10

Antithesis

Allies/caster: Instantly restores +y Health. Enemies: Deals x Magic Damage. Hold ALT to use on yourself.
15

Resurgence

Regenerates x Health over y sec for you or an ally. Hold ALT to use the skill on yourself.
20

Revive

Revives an ally and restores the XP lost at death in the same amount as Nui's resurrection. Revived target: Restores 80% of max health and mana. Can't be used during combat.
25

Skewer

Summons four skewers within a 20m circle at the target area, dealing x Magic Damage and Impaling enemies for y sec, preventing all actions. Skewers deal more damage where they overlap. When this skill levels up, it increases in both damage and cast time.
30

Mend

Restores +x health to up to 10 allies within a 20m radius. Affected allies are protected for a short period of time (does not stack with Insulating Lens). Grants immunity to Fear, but does not remove existing Fear effects.
35

Aranzeb's Boon

Increases all stats +x. Applies to caster and nearby raid members for 30 minutes.
40

Renewal

Calls forth energy from the land to bless the caster or an ally for 30sec. Grants a 25% chance to trigger Gradual Recovery whenever damaged by an attack, healing the user over 30 sec. Ends when Gradual Recovery is triggered. Hold ALT to use on yourself.
45

Fervent Healing

Instantly restores x Health for you or an ally. When used repeatedly, this skill heals 25% more Health, but at the cost of more Mana and a longer cooldown. Can be used up to 5 times in a row. Hold ALT to use the skill on yourself.
50

Infuse

Consumes caster's mana to immediately restore the mana of up to 10 allies within 20m. Restores 8-11% of each target's max mana.
55

Whirlwind's Blessing

Increases Attack Speed +250 and Move Speed +20% for allies within 30m, and decreases Attack Speed -175 and Move Speed -15% for enemies for 30 seconds.

Abyssal Petrification

Removes all debuffs and aggro from a selected target and protects them against all damage for x sec, but prevents them from moving or taking actions for the duration. Using this skill on a petrified target reverses the effects.

Rising Hatred

Increases maximum Abyssal Charges +2 for 12 seconds. Prevents charges from naturally depleting for the duration, and doubles charges gained through using skills. Any additional Abyssal Charges are consumed on casting, increasing the duration.

Defy Death

Revives up to 6 allies within 6m of the caster. All targets beyond the first must be in the same party or raid as the caster to be revived. Any additional charges are consumed on casting, increasing the health and mana of revived targets. Consuming 6 Abyssal Charges increases the affected range to 20m. Can be used in combat.
Passive
2

Painful Recharge

Converts 3% of received damage to mana.
4

Quick Recovery

Resets cooldowns on all Vitalism healing skills after receiving critical damage or critical healing. If Quick Recovery is triggered too often, it will be disabled for 12 seconds.
6

Spirit Growth

Increases Spirit +9%.
7

Alms

Decreases Cast Time for all skills -6%.
8

Invigorated Healing

Increases Critical Heal Bonus +25%.
9

Defiance

Increases Magic Defense +500 for all allies within a 15m radius. Grants the Prayer effect every time Antithesis, Mend, or Fervent Healing is cast. Prayer: - Decreases Cast Time -2% per stack. - Triggers Sacrifice at 5 stacks. Sacrifice: - Consumes 12-16% of current health when triggered. - Decreases Cast Time -10%. - Adds powerful bonus effects to Mend and Infuse. - Lasts 15sec. - Prevents gaining stacks of Prayer for duration.
10

Joyous Spirit

Decreases Vitalism skill cooldown -20%. Increases Post-Cast Mana Regen based on Spirit whenever damage is received while below 40% mana.